Deadly Dungeon Rescue - Tortured Peasant bug

I checked with direct.codecombat.com. As @halforc said it goes “goals: ran out of time” and doesn’t mark “Avoid the patrolling guards” even if you did.

@halforc as for your code… why do you destroy “Exit Door” twice? I didn’t check you code but consider this: findNearestEnemy() as the name suggests finds nearest enemy. No matter if it’s torture master or guard(which you are explicitly told not to kill). Still, there is this bug so your code may be fine.

And one more thing: The bug is still there.