I am having similar problems since switching to the move() boots:
loop:
bestCoin = None
maxRating = 0
coinIndex = 0
coins = self.findItems()
while coinIndex < len(coins) and coins and self.gold < 150:
coin = coins[coinIndex]
if self.distanceTo(coin) < 20:
rating = coin.value / self.distanceTo(coin)
if rating > maxRating:
maxRating = rating
bestCoin = coin
coinIndex += 1
enemy = self.findNearest(self.findEnemies())
if enemy and self.distanceTo(enemy) < 15:
self.attack(enemy)
# elif bestCoin and self.isReady("jump"):
# self.jumpTo(bestCoin.pos)
elif bestCoin:
self.move(bestCoin.pos)
else:
pass
using this for generic loot/attack (e.g. treasure grove) and it works fine for a while, then it starts bogging down and then throws the infinite loop or slow code error.