correct default code for persistence pays :
auto onVictory(auto event) {
db.add("wins", 1);
// Use db.add(key, value) to add the value of
// game.defeated to the database with the key "total defeated"
}
int main() {
auto generator = game.spawnXY("generator", 60, 40);
generator.spawnType = "munchkin";
generator.spawnDelay = 1;
auto player = game.spawnPlayerXY("raider", 36, 30);
player.maxHealth = 70;
player.attackDamage = 10;
game.addSurviveGoal(8);
// db stands for database
// db.add(key, value) increments a value stored in the database.
// This adds 1 to the "plays" key in the database.
db.add("plays", 1);
// Show the value of the "plays" and other keys in the db
ui.track(db, "plays");
ui.track(db, "wins");
ui.track(db, "total defeated");
ui.track(game, "time");
// Show the value of the "defeated" property of the game object
// The code below will run when the player wins the game.
game.on("victory", onVictory);
return 0;
}
explanation here: Ошибка на уровне "Игровая Роща"