# \[Adventurer\] Mined Gems

**URL:** <https://discourse.codecombat.com/t/adventurer-mined-gems/9888>\
**Category:** Adventurer\
**Created:** [December 9, 2016, 9:42pm UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888 "2016-12-09T21:42:54Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![Serg](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/serg/32/3260_2.png) [@Serg](https://discourse.codecombat.com/u/Serg)\
**Post date:** [December 9, 2016, 9:42pm UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/1 "2016-12-09T21:42:54Z")

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Another circle-point level by @Bryukh. This is a mastery-style level, so be sure to check out the previous levels: [Clumsy Circle](https://www.codecombat.com/play/level/clumsy-circle) Demo, [Safe Spot](https://www.codecombat.com/play/level/safe-spot) Usage

And now onto the main course: [Mined Gems](https://www.codecombat.com/play/level/mined-gems)

Post any comments here.

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**Author:** ![dwhittaker](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/dwhittaker/32/2114_2.png) [@dwhittaker](https://discourse.codecombat.com/u/dwhittaker)\
**Post date:** [December 10, 2016, 2:17am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/2 "2016-12-10T02:17:33Z")

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Hmmm, apparently there is a chest of gems at position (-7,42). My infinite glasses are picking it up and running to it since it is definitely outside the circle.

Once I accounted for that, code worked fine.

Nice chain of levels @Bruykh!

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**Author:** ![Bryukh](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/bryukh/32/19597_2.png) [@Bryukh](https://discourse.codecombat.com/u/Bryukh)\
**Post date:** [December 10, 2016, 11:33am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/3 "2016-12-10T11:33:00Z")

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> [@dwhittaker](#):
>
> My infinite glasses are picking it up and running to it since it is definitely outside the circle.

Hm, It should be limited. Maybe it’s a problem with the first frame ☹

> [@dwhittaker](#):
>
> Hmmm, apparently there is a chest of gems at position (-7,42)

As the loading tip said 😉

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**Author:** ![Bryukh](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/bryukh/32/19597_2.png) [@Bryukh](https://discourse.codecombat.com/u/Bryukh)\
**Post date:** [December 10, 2016, 11:38am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/4 "2016-12-10T11:38:25Z")

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> [@dwhittaker](#):
>
> My infinite glasses are picking it up and running to it since it is definitely outside the circle.

Updated and fixed. Thanks! I mistyped and that was a reason.

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**Author:** ![htrnblr](https://avatars.discourse-cdn.com/v4/letter/h/f9ae1b/32.png) [@htrnblr](https://discourse.codecombat.com/u/htrnblr)\
**Post date:** [December 10, 2016, 8:53pm UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/5 "2016-12-10T20:53:01Z")

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imho  
secret is too hard and not obvious  
I am awaiting something like teleportation to the new map at entrances

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**Author:** ![Bryukh](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/bryukh/32/19597_2.png) [@Bryukh](https://discourse.codecombat.com/u/Bryukh)\
**Post date:** [December 11, 2016, 7:01am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/6 "2016-12-11T07:01:27Z")

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> [@htrnblr](#):
>
> secret is too hard and not obvious

Yep, that’s why they are secrets. Of course it’s not too hard to find them if you know how.

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**Author:** ![ant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/ant/32/3362_2.png) [@ant](https://discourse.codecombat.com/u/ant)\
**Post date:** [December 11, 2016, 10:32pm UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/7 "2016-12-11T22:32:33Z")

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Speed ring issue: if an outer gem is close to some wall or tree, the hero bounces, and on his way back to the center he walks onto an exploding gem…

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**Author:** ![Bryukh](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/bryukh/32/19597_2.png) [@Bryukh](https://discourse.codecombat.com/u/Bryukh)\
**Post date:** [December 12, 2016, 5:52am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/8 "2016-12-12T05:52:21Z")

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Could you give more information? I’m not sure that is a “speed ring” issue because positions of gems are speed-independent. Also, if you use “move-to-gem -\> move-to-centre” then inertia doesn’t affect.

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**Author:** ![ant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/ant/32/3362_2.png) [@ant](https://discourse.codecombat.com/u/ant)\
**Post date:** [December 12, 2016, 9:20am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/9 "2016-12-12T09:20:25Z")

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I can’t reproduce the error, but the issue was with the inertia: when the hero reached the gem, he bounced off of a nearby tree, and didn’t go back the same way --\> kaboom!

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**Author:** ![Caleb\_Soo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/caleb_soo/32/6802_2.png) [@Caleb\_Soo](https://discourse.codecombat.com/u/Caleb_Soo)\
**Post date:** [November 10, 2017, 12:57am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/10 "2017-11-10T00:57:12Z")

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@Bryukh I have the same problem as ant .

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**Author:** ![Caleb\_Soo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/caleb_soo/32/6802_2.png) [@Caleb\_Soo](https://discourse.codecombat.com/u/Caleb_Soo)\
**Post date:** [November 10, 2017, 1:05am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/11 "2017-11-10T01:05:27Z")

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first it starts out like this:

![image](https://us1.discourse-cdn.com/flex016/uploads/codecombat/original/2X/8/8a11a60b7506b616efec52302cdb3fddf530ec73.png)

then,

![image](https://us1.discourse-cdn.com/flex016/uploads/codecombat/original/2X/8/81af57064392334510faa19db4a2415953a17edd.png)

look closey to the two gems beside the gem that senick is going to get!

![image](https://us1.discourse-cdn.com/flex016/uploads/codecombat/original/2X/0/0189eef2b8096a189d2954db48ca9ea8b7f2241e.png)

and…

![image](https://us1.discourse-cdn.com/flex016/uploads/codecombat/original/2X/a/a5d5e3f2aa4863ff8da5c499c785f8bf13b35bcd.png)

safely collected!

![image](https://us1.discourse-cdn.com/flex016/uploads/codecombat/original/2X/7/7628a21f0425e565069e31a2638f6f6691f5b7f5.png)

![image](https://us1.discourse-cdn.com/flex016/uploads/codecombat/original/2X/3/30f95963e2fb98d3822152a4064e1eacd5a1e25b.png)

!!! 😕 ??

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**Author:** ![Ironhead](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/ironhead/32/7384_2.png) [@Ironhead](https://discourse.codecombat.com/u/Ironhead)\
**Post date:** [November 10, 2017, 2:49am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/12 "2017-11-10T02:49:45Z")

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Is that the mimic pet?

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**Author:** ![SuperSmacker](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/supersmacker/32/8385_2.png) [@SuperSmacker](https://discourse.codecombat.com/u/SuperSmacker)\
**Post date:** [November 10, 2017, 4:34am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/13 "2017-11-10T04:34:19Z")

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mimic pet is not good on this level LOL ROFL  
yay i got regular

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**Author:** ![Caleb\_Soo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/caleb_soo/32/6802_2.png) [@Caleb\_Soo](https://discourse.codecombat.com/u/Caleb_Soo)\
**Post date:** [November 10, 2017, 8:46am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/14 "2017-11-10T08:46:32Z")

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really?  
😬 I did not think of that!

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**Author:** ![JustinB](https://avatars.discourse-cdn.com/v4/letter/j/e274bd/32.png) [@JustinB](https://discourse.codecombat.com/u/JustinB)\
**Post date:** [April 26, 2019, 11:56am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/15 "2019-04-26T11:56:13Z")

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I have the same problem w/the hero “bouncing off” the trees w/the speed ring. I’m using Tharin,& I added having the hero say “getting” before moving toward the gems & “centering” before returning to the center. Tharin gets the 1st gem, which is directly above the center for me, & returns w/o problem, but after he gets the 2nd gem, which is along the top left treeline, & says “centering,” he suddenly moves 7-8m along the treeline(down & to the right for me), before returning to the center, walking through a gem that blows up. When I unequip the speed ring & run the exact same code, the level is successfully completed. I’m using boots of jumping & the `moveXY()` function, but the same result happened w/a homemade `moveXY` using `move()`.

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**Author:** ![JustinB](https://avatars.discourse-cdn.com/v4/letter/j/e274bd/32.png) [@JustinB](https://discourse.codecombat.com/u/JustinB)\
**Post date:** [April 26, 2019, 12:02pm UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/16 "2019-04-26T12:02:52Z")

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Never mind about the speed ring, I had the same issue w/o it. I think the problem is that gems above & to the left of the hero are too close to the trees, so the hero “bounces” away from the trees. The gems just generated in different places the 1st time I ran the level w/o the ring than when I ran it w/the ring.

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**Author:** ![brooksy125](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/brooksy125/32/9966_2.png) [@brooksy125](https://discourse.codecombat.com/u/brooksy125)\
**Post date:** [April 26, 2019, 12:45pm UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/17 "2019-04-26T12:45:00Z")

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I resubmitted my code that passed and ran into the same issue when I had a gem in the top left corner along the tree line. My code is basic, moveXY to gem position and move XY back to center. The seed with the gem in this position seems to create a problem. If you submit again and get a better seed, you will probably pass. Just to clarify, I wasn’t using the speed ring, only Pender who is a faster hero. I switched heroes several times and found that Okar (the slowest) can pass this seed, but no others can (that I tried).

![bouncing%20treeline](https://us1.discourse-cdn.com/flex016/uploads/codecombat/original/2X/f/f7811ed1f8f0e7dad365a6769b4d17a12d306cb7.jpeg)  
 ![not%20bouncing%20treeline](https://us1.discourse-cdn.com/flex016/uploads/codecombat/original/2X/0/07c51f934809427dde96b960c04c905496e4f5d8.jpeg)

This does look like an issue that could be investigated more for this particular gem placement on this seed. @Chaboi_3000 What are your thoughts?

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**Author:** ![xython](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/xython/32/7269_2.png) [@xython](https://discourse.codecombat.com/u/xython)\
**Post date:** [April 26, 2019, 2:11pm UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/18 "2019-04-26T14:11:03Z")

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[Mined Gems - Speed Ring](https://discourse.codecombat.com/t/mined-gems-speed-ring/16982?)

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**Author:** ![Chaboi\_3000](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/chaboi_3000/32/48486_2.png) [@Chaboi\_3000](https://discourse.codecombat.com/u/Chaboi_3000)\
**Post date:** [April 27, 2019, 1:19am UTC](https://discourse.codecombat.com/t/adventurer-mined-gems/9888/19 "2019-04-27T01:19:32Z")

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I tested and found out that **all** heroes with a speed of 6+ will fail with the unlucky seed. Setting the speed to 6 in the referee solved it. I submitted a patch to fix this. Thanks for reporting.
