[Adventurer] White Rabbit


#1

Forest level White Rabbit is ready for testing.

It’s a level about item.pos and how to collect items.


#2

The same with this one, I didn’t encounter any problems when running the code. Nice level btw, I like the fireballs :smiley:


#3

This one was fun. I still cannot figure out how to finish any faster with the Knight :frowning:

I submitted a patch for LUA / Coffeescript etc


I was thinking that the title below might flow better written as the following but I am undecided if it is better or not? Anyone else have any input?

You’d better follow the white rabbit. Oh, I wanted to say the lightstone.

to

You’d better follow the white rabbit. Err, lightstone that is.


#4

100% fail rate with "ring of speed"
even if used code like this

while (true) {
    var item = hero.findNearest( hero.findItems() );
    if (item) {
        hero.move( item.pos );
        hero.moveXY( hero.pos.x, hero.pos.y );
        hero.wait ( 1 );
    }
}

after rabbit jump second time
rabbit stand still
so hero pick up it


#5

Which hero are you using? I tested the Ring of Speed with Softened Leather Boots with the default 4 Heros and the level seems to work alright.

I did use the jump boots to “catch the rabbit” and was able to still complete the level by manually walking…

I wonder if we could add a bonus to the level to “catch the rabbit” ?


#6

hushbaum ring of speed + boots of leaping

You still able to complete the level by manually walking
But rabbit behavior is strange


#7

Catching the white rabbit:


#8

Ok. You are using high-tier hero with high-tier equipment for one of the newbie levels (it’s about how to collect items). In this case I suppose you can find the exit without “white rabbit” :wink:


#9

I suppose you are tooo fast for that and as the result it “miss” control points. I’ll think how to fix it, but it’s minor priority.


#10

hushbaum unlocked at first half of forest
But most players use warriors anyway
As far as i remember ring of speed was one of the first my items
Even newbie bots 2 m/s
But seems like minor case anyway

Problem is speed for sure
But funny thing is that the situation does not change
Even if i’m slow down hero by 50%
by “grow” spell

I thought ID unique for each attempt
But seems like it reflect last changes
If you check now you can see it clear


#11

It cann’t help, because the speed of “rabbit” is set up in the first frame.

Thanks! It can really help, I’ll try to research and fix it on the next week.


#12

Ok. It was simpler than I thought. I found a simple way to fix that issue. Could you check it again, please?


#13

Work flawlessly
Thank you


#14

Another high level issue. On one of the random seeds I had this issue when using hero.move(item.pos) instead of hero.moveXY(item.pos.x,item.pos.y) When I cut the corner I got killed, even though there is no trap around. When I switch to the other move style, I finish it just fine.

Session ID:
Generated random seed 8383248667 of type submissionCount from sessionIDs 580858cdff738136008b28c9 submissionCount 5


#15

Hm. I can’t reproduce it even with your sessionID. I tried to use Okar and the same code and the same seed - nothing. Could you check it again please? Maybe it was a bug with some components.


#16

Weird, I tested it multiple times. Not a huge deal though, cause it is
only that one seed that is broken.

But now I tested it again and it works fine.


#17

Is it broken for you now? If it’s so, please, don’t change anything some time - I’ll try to see it under your account. Could you say which username to look? (I see two potential)


#18

Hm. Honestly, I’m not sure that it could be. Let’s suppose it was some sun fluctuations on the sun :slight_smile: Please, write me if you see it again.


#19

look like this level is not [Adventurer] anymore


#20

Of course. It was in adventure mode long time enough.