It would be nice to have a multiplayer mode/level where there are forts that can be captured. A level example would be:
15 capture points that start out neutral. Touching a fort that is neutral or belongs to the enemy will capture it for your team as long as an enemy unit is not within a certain distance. First team to capture 8 points wins. After X minutes, if neither team has 8 points the match ends in a tie.
However, there are several issues that would need to be solved to make a level like this work. I’ve been brain storming and I’ve come up with a few half-baked solutions:
A) Make a new type of Thang specifically to support this sort of level
B) Have three thangs (human, ogre, neutral) that all occupy the same space, but only one is set to visible at a time. Can we change the visibility of a Thang mid-level?
C) Mobile units have the Builds and Attacks components, but not the Attackable component. Capture points have Attackable. To capture a point, you destroy the existing Thang and instantly build a new one on the spot. How do we restrict it so you can only build in certain spots?
Other open questions:
How do the players get a list of capture point locations/statuses?
Can a match end in a tie under the current ladder system? It would be possible for two players to repeatedly recapture the same point back and forth and never get up to the required 8 for a win, so we’ll need a time limit.
Should capture point locations be randomized each time a match starts, or fixed?
Anyone have any ideas about a level like this?