Broken Circle: need feedback (and cheats)

I added the trap exploding when a hero jumps instead the attack of the guards.

Looks like small jumps don’t trigger the alarm. it’s because I use something like this:

# first frame
@startPosZ = @hero.pos.z + diff # about 0.5
...
if @hero.pos.z > @startPosZ
    @blown()

Without diff can be an occasional exploding.

Thanks. I have one idea how to close that cheat.

You are really good in the cheat/bug search.

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