Custom missile ids?

Can I make custom missiles for my levels like thang templates? example: I recolor a magic missile, and make it pierce targets and call it destructo beam. Then can I make a thang shoot “destructo beams”? @Chaboi_3000

Put a missile in the level editor, and in the shoots section instead of using requiredThangTypes, use missileThangID(ie. If you name your “template missile” missle_t, then you’d put missile_t in there).

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Thank you so much!!!

@Chaboi_3000 I cant delete the requiredThangType

You can leave it empty.

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