# Equinox Patch Notes

**URL:** <https://discourse.codecombat.com/t/equinox-patch-notes/35271>\
**Category:** AILeague\
**Created:** [April 4, 2023, 7:36am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271 "2023-04-04T07:36:41Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 4, 2023, 7:36am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/1 "2023-04-04T07:36:41Z")

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This post will contain the details of notable balance changes/ bug fixes of the [Equinox AILeague arena](https://codecombat.com/play/ladder/equinox?tournament=642609bf54cb921c6d8cf3df)

Changes might not appear immediately after being posted, to feel the impact of the change early, use the [direct version of codecombat.](https://direct.codecombat.com)

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 4, 2023, 8:10am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/3 "2023-04-04T08:10:31Z")

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**CHAMPIONS**  
**`ranger`**  
base attackDamage: 50-\> 80

**`mage`**  
base attackDamage: 100 → 60  
fireball blast radius: 7m → 10m

**TOWERS**

**`barracks`**  
add enemy wave power per level: 30 → 20  
add mage champion attack per level: 15 → 7

**MONSTERS**

**`troll`**  
slow resistance: 0% → 15%  
**`headhunter`**  
slow resistance: 10% → 30%  
health: 800 → 650  
**`brawler`**  
speed: 6-\>11

+A tiny bit of change in wave variety

**BOSSES**

**`ice-golem`**  
speed: 8 → 3  
slow resistance: 90% → 95%

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 6, 2023, 2:16am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/4 "2023-04-06T02:16:16Z")

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**TOWERS**

**`barracks`**  
add enemy wave power per level: 20-\> 25

**MONSTERS**

**`scout`**  
health: 50 → 65

**`headhunter`**  
attackDamage: 20 → 10

**`brawler`**  
health: 20000 → 10000  
Brawler spawns earlier now

**BOSSES**  
Bosses now require 1.5x of the mana cost to be casted spells on (`"haste","freeze","rage"`)  
**`yeti`**  
attackDamage: 20 → 15  
slow Resistance: 30% → 20%

**`yeti-knight`**  
attackDamage: 30 → 15  
speed: 12 → 13  
slow resistance: 50% → 30%

**`ice-golem`**  
attackDamage: 40-\> 15  
speed: 3 → 4  
spawn Time: 90 seconds → 80 seconds

Changed monster variety to be more diverse

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 6, 2023, 6:59am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/5 "2023-04-06T06:59:39Z")

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**CHAMPIONS**  
**`ranger`**  
moveTo() cooldown: 0.5 seconds → 0.3 seconds

**`mage`**  
attackRange: 20 → 25  
moveTo() cooldown: 0.5 seconds → 0.7 seconds  
freeze tower attack and mana production reduction: 50% → 40%

**API**  
exposed `tower.isFrozen` and `tower.isParalyzed`

**BUG FIXES**  
Fixed ranger’s lightning not stunning towers.

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 8, 2023, 3:54am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/6 "2023-04-08T03:54:21Z")

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**`TOWERS`**

**`ice`**  
attackDamage: 2 → 1

**`ABILITIES`**

**`haste`**  
speed: 300% → 230%

**`freeze`**  
slow: 50% → 75%  
effect symbol changed to snowflake (same as mage’s freeze ability)

**API**  
exposed `monster.slowResistance`, the monster’s slow resistance ( in percentage)

**BUG FIXES/OTHER THINGS**  
Shockwave will no longer show its visual effect if no enemies are knocked back.

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 8, 2023, 9:41am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/7 "2023-04-08T09:41:04Z")

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**BUG FIXES**  
Barracks are now affected by paralyze(archer’s special) and freeze(mage’s special)

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 13, 2023, 10:51am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/8 "2023-04-13T10:51:32Z")

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**MONSTERS**

**`scout`**  
Slow resistance: 50% → 30%

**CHAMPIONS**  
freeze tower attack and mana production reduction: 40% → 30%

**BOSSES**

**`yeti`**  
speed: 14 → 10  
slow Resistance: 20% → 60%

**`yeti-knight`**  
speed: 13 → 8  
slow resistance: 30% → 60%

**BUG FIXES**

Fixed monster pathfinding (sometimes they go off track)

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 15, 2023, 10:59am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/9 "2023-04-15T10:59:03Z")

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**MONSTERS**

**`scout`**  
Slow resistance: 30% → 45%

**`troll`**  
Speed: 13 → 12  
Slow resistance: 15% → 25%

**`headhunter`**  
Speed: 19 → 18

**`warlock`**  
Speed: 20 → 14  
Slow resistance: 10% → 25%

**`chieftain`**  
Speed: 13 → 9  
Slow resistance: 15% → 40%

**ABILITIES**

**`freeze`**  
slow: 75% → 85%

**BUG FIXES**

fixed `monster.slowResistance`

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 15, 2023, 3:18pm UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/10 "2023-04-15T15:18:51Z")

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**MONSTERS**

**`brawler`**  
attackDamage:30 → 10

**OTHERS**  
-added more enemy documentation (in hints)

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 16, 2023, 6:31am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/11 "2023-04-16T06:31:44Z")

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**OTHERS**  
-added more documentations (in hints)

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 17, 2023, 3:38am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/12 "2023-04-17T03:38:25Z")

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**BUG FIXES**

-Fixed champion overlapping

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<div class="post-metadata">

**Author:** ![Venneth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/venneth/32/36545_2.png) [@Venneth](https://discourse.codecombat.com/u/Venneth)\
**Post date:** [April 17, 2023, 5:44am UTC](https://discourse.codecombat.com/t/equinox-patch-notes/35271/13 "2023-04-17T05:44:42Z")

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**CHAMPIONS/BUG FIX**  
-Ranger’s special ability now also freezes towers in addition to paralyzing them.
