HELP ME PLEASE library tactician[SOLVED]

code right after reset:

# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!

# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
    angle = Math.PI * 2 * soldierIndex / numSoldiers
    defendPos = {"x": 41, "y": 40}
    defendPos.x += 10 * Math.cos(angle)
    defendPos.y += 10 * Math.sin(angle)
    hero.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
    mostHealth = 0
    bestTarget = None
    enemies = hero.findEnemies()
    # Figure out which enemy has the most health, and set bestTarget to be that enemy.
    
    # Only focus archers' fire if there is a big ogre.
    if bestTarget and bestTarget.health > 15:
        return bestTarget
    else:
        return None


# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
    nearest = archer.findNearestEnemy()
    if archerTarget:
        hero.command(archer, "attack", archerTarget)
    elif nearest:
        hero.command(archer, "attack", nearest)

archerTarget = None

while True:
    # If archerTarget is defeated or doesn't exist, find a new one.
    if not archerTarget or archerTarget.health <= 0:
        # Set archerTarget to be the target that is returned by findStrongestTarget()
        archerTarget = findStrongestTarget()
    
    friends = hero.findFriends()
    soldiers = hero.findByType("soldier")
    # Create a variable containing your archers.
    
    for i in range(len(soldiers)):
        soldier = soldiers[i]
        commandSoldier(soldier, i, len(soldiers));
    # use commandArcher() to command your archers
    

first thing to do:
find the enemy with the strongest health and set bestTarget to that enemy.

    # Figure out which enemy has the most health, and set bestTarget to be that enemy.
    #im typing here
    # Only focus archers' fire if there is a big ogre.
    # Figure out which enemy has the most health, and set bestTarget to be that enemy.
    for enemy in enemies:
        if enemy.health > mostHealth:
            mostHealth = enemy.health
            bestTarget = enemy
    # Only focus archers' fire if there is a big ogre.

done. Next:
create a variable containing your archers.

    # Create a variable containing your archers.
    # Im typing here

    # Create a variable containing your archers.
    archers = hero.findByType("archer")

done. now im assuming commandArcher(archer) needs to use that variable, so i guess i can create a loop going over archers[ ] to command them all (this should work even if there is an easier way to do it.)

    # use commandArcher() to command your archers
    # Im typing here

first I add a variable equaling one somewhere before the while loop:
z = 1

    # use commandArcher() to command your archers
    while z <= 4:
        commandArcher(archers[z])
        z += 1

first error: something the level set FOR me:

    nearest = archer.findNearestEnemy()

archer is defined in the function itself
commandArcher(archer)
whatever I put in the ()s should also be defined as archer in the code but no worries I can fix that
updated while loop:

    while z <= 4:
        archer = archers[z]
        commandArcher(archers[z])
        z += 1

still the same error even thought ive defined archer

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