well, she just don’t let me move
No… Limit it to a number you want it to stand
What did you mean, ex?
Like this. You limit the vector to a number
then what num should i use?
You command the archer to shield???
Any number you want. For example, I use 4,5 because if the paladin will move too close to me, it will not be good, so I keep 4,5
Then mabye I should use 4.5 too
Nah, 2 years ago I was summoning archers instead of paladins, and friends were called archers, and now I’m lazy to change it to “friend”.
Where should i put:
def onSpawn():
while True:
pet.moveXY(49, 33)
pet.shapeShift()
def findStrongestEnemy():
strongest = None
strongestHealth = 0
enemies = hero.findEnemies()
for enemy in enemies:
if enemy.health > strongestHealth:
strongestHealth = enemy.health
strongest = enemy
return strongest
pet.on("spawn", onSpawn)
while True:
enemy = hero.findNearestEnemy()
if enemy and enemy.type != 'sand-yak':
hero.scattershot(enemy)
if hero.isReady("chain-lightning"):
hero.cast("chain-lightning", enemy)
if hero.gold >= hero.costOf('paladin'):
hero.summon('paladin')
paladins = hero.findByType("paladin",hero.findFriends())
for paladin in paladins:
if paladin.canCast('heal'):
hero.command(paladin, "cast", 'heal',hero)
else:
enemyHero = findStrongestEnemy()
if enemyHero:
palaVec = Vector.limit(hero.pos, enemyHero.pos)
if paladin.pos == palaVec:
hero.command(paladin, "shield")
else:
hero.command(paladin, "move", palaVec)
for friend in hero.findFriends():
if friend.type != 'fake-peasant' and friend.type != 'paladin':
hero.command(friend, "defend", hero)
if hero.isReady("heal"):
hero.heal(hero)
Put what? The limit? To the Vector you want your paladin move.
yeah, it’s wrong
why did you remove the subtract vector?
you should limit it, not something else
You use () wrong.
Vector.limit is Vector.limit()
No…
Vector.limit(Vector.subtract(hero.pos,enemyHero.pos),4.5)
That is the Vector you have
I don’t know which one you want
SO, just this:
def onSpawn():
while True:
pet.moveXY(49, 33)
pet.shapeShift()
def findStrongestEnemy():
strongest = None
strongestHealth = 0
enemies = hero.findEnemies()
for enemy in enemies:
if enemy.health > strongestHealth:
strongestHealth = enemy.health
strongest = enemy
return strongest
pet.on("spawn", onSpawn)
while True:
enemy = hero.findNearestEnemy()
if enemy and enemy.type != 'sand-yak':
hero.scattershot(enemy)
if hero.isReady("chain-lightning"):
hero.cast("chain-lightning", enemy)
if hero.gold >= hero.costOf('paladin'):
hero.summon('paladin')
paladins = hero.findByType("paladin",hero.findFriends())
for paladin in paladins:
if paladin.canCast('heal'):
hero.command(paladin, "cast", 'heal',hero)
else:
enemyHero = findStrongestEnemy()
if enemyHero:
palaVec = Vector.limit(hero.pos, enemyHero.pos)
if paladin.pos == palaVec:
hero.command(paladin, "shield")
else:
hero.command(paladin, "move", palaVec)
for friend in hero.findFriends():
if friend.type != 'fake-peasant' and friend.type != 'paladin':
hero.command(friend, "defend", hero)
if hero.isReady("heal"):
hero.heal(hero)
Try if it works.
That’s not the Vector that I use though.