# Infinite Inferno arena issues

**URL:** <https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249>\
**Category:** Bugs\
**Created:** [April 2, 2021, 4:42pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249 "2021-04-02T16:42:01Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![CocoCharlie](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/cococharlie/32/19081_2.png) [@CocoCharlie](https://discourse.codecombat.com/u/CocoCharlie)\
**Post date:** [April 12, 2021, 3:19pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/41 "2021-04-12T15:19:31Z")

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Hello and welcome to codecombat discourse, @Finley! This is a cozy forum where you can share ideas, share fan art, get assistance for code, etc! Before you proceed, we hope that you review [this topic](https://discourse.codecombat.com/t/welcome-to-codecombat-discourse-forums/15601), which shows all essentials of this board! Thanks!

you must battle yourself first for some reason I think before you can battle others.

> [@Smloh](#):
>
> champion.findNearestFriends(kind) also seems to be somewhat similarly misbehaving.

I don’t know if you are using this exact code in level, but if you are, you can’t do `champion.findNearestFriends()`. I has to be either `champion.findFriends()` or `champion.findNearest(champion.findFriends())`

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**Author:** ![Smloh](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/smloh/32/21750_2.png) [@Smloh](https://discourse.codecombat.com/u/Smloh)\
**Post date:** [April 12, 2021, 7:14pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/42 "2021-04-12T19:14:18Z")

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Thanks for catching that. I had a typo, I meant champion.findNearestFriend(kind)

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**Author:** ![CocoCharlie](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/cococharlie/32/19081_2.png) [@CocoCharlie](https://discourse.codecombat.com/u/CocoCharlie)\
**Post date:** [April 13, 2021, 3:20pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/43 "2021-04-13T15:20:09Z")

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So does your code work now?  
Or was it just a typo here on the forum?

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**Author:** ![CocoCharlie](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/cococharlie/32/19081_2.png) [@CocoCharlie](https://discourse.codecombat.com/u/CocoCharlie)\
**Post date:** [April 13, 2021, 3:36pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/44 "2021-04-13T15:36:01Z")

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I have tried to do enemy.type, but it couldn’t find type “headhunter”  
later I tried enemy.health, but It still said it couldn’t find enemy.type  
Is this bugged?

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**Author:** ![Smloh](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/smloh/32/21750_2.png) [@Smloh](https://discourse.codecombat.com/u/Smloh)\
**Post date:** [April 13, 2021, 5:24pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/45 "2021-04-13T17:24:41Z")

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The typo with the extra ‘s’ was just with my forum post, not my code.

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**Author:** ![Bobby\_Lockhart](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/bobby_lockhart/32/18828_2.png) [@Bobby\_Lockhart](https://discourse.codecombat.com/u/Bobby_Lockhart)\
**Post date:** [April 14, 2021, 7:47pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/46 "2021-04-14T19:47:49Z")

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Hello, everyone! We just pushed an update to Infinite Inferno which includes some changes to the layout of the level and unit balancing.

Unless we find some bugs or we find a strategy which is drastically unbalanced, we’re thinking this will be the final update for the tournament.

I salute you, Gladiators!

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**Author:** ![milton.jinich](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/milton.jinich/32/21419_2.png) [@milton.jinich](https://discourse.codecombat.com/u/milton.jinich)\
**Post date:** [April 15, 2021, 11:41am UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/47 "2021-04-15T11:41:32Z")

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Hi. Welcome to the forum.

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**Author:** ![CocoCharlie](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/cococharlie/32/19081_2.png) [@CocoCharlie](https://discourse.codecombat.com/u/CocoCharlie)\
**Post date:** [April 15, 2021, 2:38pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/48 "2021-04-15T14:38:25Z")

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Hehe, he doesn’t look like he needs to be welcomed.  
but welcome anyway.

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**Author:** ![Bobby\_Lockhart](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/bobby_lockhart/32/18828_2.png) [@Bobby\_Lockhart](https://discourse.codecombat.com/u/Bobby_Lockhart)\
**Post date:** [April 15, 2021, 6:20pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/49 "2021-04-15T18:20:23Z")

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Thank you! I appreciate the welcome.

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**Author:** ![Smloh](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/smloh/32/21750_2.png) [@Smloh](https://discourse.codecombat.com/u/Smloh)\
**Post date:** [April 15, 2021, 6:48pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/50 "2021-04-15T18:48:33Z")

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Hi Bobby, thanks for the update.

May I know if this change you’re announcing is the one from a few days ago that added the extra towers to the middle lane, or is it something more recent?

I’d like to know if the bug I pointed out in my post from Apr 12 has been addressed as part of it, and if not if there are any plans for that. It’s very similar to one of the bugs that I had previously raised and which Bryukh fixed.

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**Author:** ![Bobby\_Lockhart](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/bobby_lockhart/32/18828_2.png) [@Bobby\_Lockhart](https://discourse.codecombat.com/u/Bobby_Lockhart)\
**Post date:** [April 16, 2021, 6:36pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/51 "2021-04-16T18:36:48Z")

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It’s not the same as the one from a few days ago, but I’m not sure if it addresses your issue. I’ll try to find out for you.

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**Author:** ![riticmaster9087](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/riticmaster9087/32/15515_2.png) [@riticmaster9087](https://discourse.codecombat.com/u/riticmaster9087)\
**Post date:** [April 16, 2021, 9:42pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/52 "2021-04-16T21:42:34Z")

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um @Shininglice how do you make your "naria"s shoot fireballs?

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**Author:** ![riticmaster9087](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/riticmaster9087/32/15515_2.png) [@riticmaster9087](https://discourse.codecombat.com/u/riticmaster9087)\
**Post date:** [April 16, 2021, 9:43pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/53 "2021-04-16T21:43:11Z")

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ive seen this tactic used alot and ypu are first soo i thought you would know

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**Author:** ![RenegadePenguin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/renegadepenguin/32/21959_2.png) [@RenegadePenguin](https://discourse.codecombat.com/u/RenegadePenguin)\
**Post date:** [April 16, 2021, 9:52pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/54 "2021-04-16T21:52:39Z")

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That’s the champion.special method.

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<div class="post-metadata">

**Author:** ![riticmaster9087](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/riticmaster9087/32/15515_2.png) [@riticmaster9087](https://discourse.codecombat.com/u/riticmaster9087)\
**Post date:** [April 16, 2021, 9:54pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/55 "2021-04-16T21:54:39Z")

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oh also how do you make it so that you only get 1 type of champion cuz i tried doing ranger only but got some sorcerers

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<div class="post-metadata">

**Author:** ![RenegadePenguin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/renegadepenguin/32/21959_2.png) [@RenegadePenguin](https://discourse.codecombat.com/u/RenegadePenguin)\
**Post date:** [April 16, 2021, 9:58pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/56 "2021-04-16T21:58:16Z")

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Could you show your function for summoning champions?

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<div class="post-metadata">

**Author:** ![nick](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/nick/32/784_2.png) [@nick](https://discourse.codecombat.com/u/nick)\
**Post date:** [April 16, 2021, 10:40pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/57 "2021-04-16T22:40:06Z")

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I aim to fix the problems with spectate mode soon. In the meantime, it will work better if you manually select the two matches to spectate (click the “eye” column to make two eyes show up for the players you want to see, then hit the spectate button).

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**Author:** ![Shininglice](https://avatars.discourse-cdn.com/v4/letter/s/8e7dd6/32.png) [@Shininglice](https://discourse.codecombat.com/u/Shininglice)\
**Post date:** [April 17, 2021, 2:26pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/58 "2021-04-17T14:26:12Z")

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champion.special(target)

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**Author:** ![happy390](https://avatars.discourse-cdn.com/v4/letter/h/f1d935/32.png) [@happy390](https://discourse.codecombat.com/u/happy390)\
**Post date:** [April 22, 2021, 5:55pm UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/59 "2021-04-22T17:55:16Z")

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how do you get your champions to move and attack the enemy teem

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**Author:** ![Deadpool198](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/deadpool198/32/16753_2.png) [@Deadpool198](https://discourse.codecombat.com/u/Deadpool198)\
**Post date:** [April 23, 2021, 9:49am UTC](https://discourse.codecombat.com/t/infinite-inferno-arena-issues/28249/60 "2021-04-23T09:49:24Z")

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Inside the onGuard function (which is in the starting code), you have to write something like:

```python
enemy = champion.findNearestEnemy()
if enemy:
    champion.attack(enemy)
else:
    champion.moveXY(33, 45)

```

Obviously that’s just an example, but those are the functions you’d use. If you read the hints and look at your methods bar, you can also find out how to specifically target the enemy’s heroes, towers and base.

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