- Currently, running into the mines or the bomb explosion will not kill your character if they a reasonably beefy.
- It is a lot of fun trying to figure out how to do it appropriately with the self.jump command. I know - not intended solution - but still fun.
- The self.findHazards() command is still returning already exploded mines in the list - as a current hazard.
Decent level - only wish would be to use (a) a little more complicated math to identify target locations (versus non-targets) or (b) this opportunity to introduce the syntax we use later to give orders to an artillery unit.