My students have found a way to equip any item they want, and use it even when submitting their code. Now a group of them are cheating. They don’t actually own the item, but they are able to use it in levels, even when submitting code.
First, in google chrome, scroll down the locked items and find one you want but can not afford. Right click the item and select inspect.
In the inspect window, edit the line above the current line. Change locked to say unlocked.
Close the inspection window, things look the same still.
Select some other item.
Then re-select the item you right clicked, it will now have a green equip button.
Click it an it becomes equipped. You may not officially have it, but you can now use it in levels to have huge health or shoot fireballs, even when you click submit.
If you unequip it you will have to do it all over again to re-equip it.
Can we please prevent this. It seems like equipment should be checked on the server side before it is equipped,
Kids play game like this to make it look like they have lots of gems and stuff, but they don’t really have lots of gems. However, I tried this myself and I was shooting fireballs, with a wand I never bought or earned. Even when I submitted my code.