# Operation Killdeer (JAVA)

**URL:** <https://discourse.codecombat.com/t/operation-killdeer-java/12526>\
**Category:** Bugs\
**Created:** [September 23, 2017, 10:37pm UTC](https://discourse.codecombat.com/t/operation-killdeer-java/12526 "2017-09-23T22:37:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![oGREzok](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/ogrezok/32/6910_2.png) [@oGREzok](https://discourse.codecombat.com/u/oGREzok)\
**Post date:** [September 23, 2017, 10:37pm UTC](https://discourse.codecombat.com/t/operation-killdeer-java/12526/1 "2017-09-23T22:37:18Z")

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You don’t really have to call the “shouldRun() function”, because ogres keep following you into the archery, solved the level with one string.

`hero.moveXY(75, 37);`

Please fix it:

- Ogre’s shouldn’t follow you, unless you got 1/2 health.
- you can easily kill 5 of them, so I suggest throwing like 20 of them into the level, or keep them comming unill hero is 1/2 of health.

Let’s make this game better together !
