I found Prime Pathing a pretty good and interesting level overall. However, there are two points that caught my attention.
1. Momentum preservation
I understand that we are on ice, but I found that the momentum preservation here is really frustrating. That is, when you move to a given position and then stop moving, the momentum will push you a little further. After I had a working solution, I had to submit multiple times because the momentum would often break my solution. In fact, even my session’s replay is broken due to the momentum.
But again, I’m not sure if this behavior is by design. Is dealing with momentum part of the level design?
2. “The end”
The goal and instructions often mention “reaching the end”, but it is not quite clear where the end is. Seeing as the bear traps are the bonus part, one can deduce that “the end” is somewhere between the mine field and the bear traps, but this is not obvious nor clear, in my opinion. Also, I’ve watched some replays where the player walked to the extreme north-west part of the level, because the goal was not quite clear.
Would it be possible to give a visual feedback of where “the end” is, or be more explicit in the text about where “the end” is? Perhaps “reach the end of the mine field” would be good.
Thanks for the awesome challenge.