# [Solved] It is weird that just after you post a request for help you find the solution one minute later -_- Kelvintaph burgeler help

#1

my soldiers wont attack?

``````hero.moveXY(7 ,3)
excepE = ['tower']
dest = {'x': 78, 'y': 39}
done = False

def getPos(obj):
return obj.pos.x, obj.pos.y

def toPos(x, y):
return {'x': x, 'y': y}

def rushTo(xy):
hero.jumpTo(xy)
hero.move(xy)

def exclude(units, exceps):
return [u for u in units if u.type not in exceps]

def farthest(enemies):
farthestD = 0
for enemy in enemies:
d = hero.distanceTo(enemy)
if d > farthestD and enemy.health > 0:
farthestD = d
farthest = enemy
return farthest

def nearby(enemies, dis):
return sum([hero.distanceTo(e) < dis for e in enemies])

def selfDying(self):
if self.health < self.maxHealth / 2:
hero.command(self, "move", {'x': self.pos.x - 1, 'y': self.pos.y})

x, y = getPos(hero)
orbs = hero.findEnemyMissiles()
if len(orbs):
orb = hero.findNearest(orbs)
if hero.distanceTo(orb) < 3:
if y > 14:
hero.moveXY(x, y - 7)
else:
hero.moveXY(x, y + 7)

def lowHP():
friends = hero.findFriends()
lowest = 9999
dying = None
if len(friends):
for friend in friends:
hp = friend.health
if hp < friend.maxHealth / 3 and hp < lowest and hp > 0:
lowest = hp
dying = friend
return dying

def soldierAtk(soldier):
selfDying(soldier)
enemies = hero.findByType("cheiftain")
if not len(enemies):
enemy = soldier.findNearestEnemy()
else:
enemy = enemies[0]
if enemy:
hero.command(soldier, "attack", enemy)
else:
hero.command(soldier, "move", soldier.pos)

def archerAtk(archer):
enemies = hero.findByType("chieftain")
if not len(enemies):
enemy = hero.findNearestEnemy()
else:
enemy = enemies[0]
if enemy and archer.pos.x > 53 and archer.pos.y < 40:
hero.command(archer, "attack", enemy)
elif hero.time > 6:
hero.command(archer, "move", dest)

def riderAtk(rider):
enemies = hero.findByType("robot-walker")
if len(enemies):
hero.command(rider, "move", {'x': enemies[0].pos.x / 2 + enemies[1].pos.x / 2,
'y': enemies[0].pos.y / 2 + enemies[1].pos.y / 2})

def palaAtk(pala):
selfDying(pala)
dying = lowHP()
enemies = hero.findByType("witch")
if not len(enemies):
enemy = pala.findNearestEnemy()
else:
enemy = enemies[0]
if dying and pala.canCast('heal'):
hero.command(pala, "cast", 'heal', dying)
else:
hero.command(pala, "move", dest)
hero.command(pala, "attack", enemy)
if pala.canCast('heal') and hero.health < 2 * hero.maxHealth / 3:
hero.command(pala, "cast", 'heal', hero)
if pala.pos == dest:
hero.command(pala, "shield")

def summon(soldier):
while hero.gold >= hero.costOf(soldier):
hero.summon(soldier)

def command():
for unit in hero.findFriends():
t = unit.type
if t == 'griffin-rider':
riderAtk(unit)
elif t == 'soldier':
soldierAtk(unit)
palaAtk(unit)
elif t == 'archer':
archerAtk(unit)

def atk():
if hero.gold > hero.costOf('griffin-rider'):
hero.summon('griffin-rider')
command()

enemies = hero.findByType("robot-walker")
if len(enemies):
pass
else:
enemy = hero.findNearest([e for e in hero.findEnemies() if e.type not in ['ice-yak', 'cow']])
if enemy:
command()
if hero.canCast("chain-lightning", enemy) and hero.time > 7:
hero.cast("chain-lightning", enemy)
elif not len(enemies):
hero.move({'x': 78, 'y': 14})
return True

def run():
while True: