Steelclaw gap, stuck! really frustrated!

I keep getting stuck! I don’t understand!!!

Hi, please could you post your code formatted (read this topic:

So I can see what’s wrong with it.
Danny

This level introduces the % operator, also known as the modulo operator.

a % b returns the remainder of a divided by b

This can be used to wrap around to the beginning of an array when an index might be greater than the length

defendPoints = [{“x”: 35, “y”: 63},{“x”: 61, “y”: 63},{“x”: 32, “y”: 26},{“x”: 64, “y”: 26}]

summonTypes = [“soldier”,“soldier”,“soldier”,“soldier”,“archer”,“archer”,“archer”,“archer”]

You start with 360 gold to build a mixture of soldiers and archers.

self.built is an array of the troops you have built, ever.

Here we use “len(self.built) % len(summonTypes)” to wrap around the summonTypes array

def summonTroops():
type = summonTypes[len(hero.built) % len(summonTypes)]
if hero.gold >= hero.costOf(type):
hero.summon(type)

def commandTroops():
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
# Use % to wrap around defendPoints based on friendIndex

    # Command your minion to defend the defendPoint

while True:
summonTroops()
commandTroops()

this is the code I was given

Make sure you put ``` at the start of your code on a new line, and at the end of your code also on a new line.
Danny

ok
do you use python?
that’s what I use.

I can do both, I just need to see your code formatted (with the indents at the start of each line) so I can paste it into my level screen and test it.

I don’t understand modulo
I think I need to complete other levels

I’ll be able to help you just format your code (it’s not that hard, read the topic about it by clicking on the title, then re-post your code.)
Danny

was that right???
I don’t know.
I have not used the forum before

# This level introduces the % operator, also known as the modulo operator.
# a % b returns the remainder of a divided by b
# This can be used to wrap around to the beginning of an array when an index might be greater than the length

defendPoints = [{"x": 35, "y": 63},{"x": 61, "y": 63},{"x": 32, "y": 26},{"x": 64, "y": 26}]

summonTypes = ["soldier","soldier","soldier","soldier","archer","archer","archer","archer"]

# You start with 360 gold to build a mixture of soldiers and archers.
# self.built is an array of the troops you have built, ever.
# Here we use "len(self.built) % len(summonTypes)" to wrap around the summonTypes array
def summonTroops():
    type = summonTypes[len(hero.built) % len(summonTypes)]
    if hero.gold >= hero.costOf(type):
        hero.summon(type)

def commandTroops():
    friends = hero.findFriends()
    for i in range(len(friends)):
        friend = friends[i]
        # Use % to wrap around defendPoints based on friendIndex
        
        # Command your minion to defend the defendPoint
        

while True:
    summonTroops()
    commandTroops()

You nailed it that time! I personally think the final two comments should be rearranged, but that’s me:

        # Command your minion to defend the defendPoint
        # Use % to wrap around defendPoints based on friendIndex

So, the goal is to command your minion to defend point X of 4. Modulo will allow you to cycle through the defendPoint array. So, you need to write the command statement to match what the comment is stating.

1st part-what to do = command
2nd part-who = minion = friend[i] = friend
3rd part-to do what = ‘defend’
4th part-defend what = defendpoint[ X]…now, how would you define 'X"? Instead of a variable, it would be better to use the actual definition code instead.

thx
(20 characters long)

I % 4 was the answer