Patrol up and down, stopping at each X mark, in a loop.
Build "fire-trap"s to stop the ogres from invading.
It’s best if you only build when you see an ogre.
while True:
hero.moveXY(32, 52)
enemy = hero.findNearestEnemy()
if enemy:
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 32, 52)
hero.moveXY(32, 34)
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 32, 34)
hero.moveXY(32, 34)
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 31, 16)
This is my new code
while True:
hero.moveXY(32, 52)
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 32, 52)
hero.moveXY(32, 33)
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 32, 33)
hero.moveXY(32, 16)
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 32, 16)
This is my new code it works.
# Patrol up and down, stopping at each X mark, in a loop.
# Build "fire-trap"s to stop the ogres from invading.
# It's best if you only build when you see an ogre.
while True:
hero.moveXY(32, 52)
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 32, 52)
hero.moveXY(32, 33)
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 32, 33)
hero.moveXY(32, 16)
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 32, 16)
hero.moveXY(32, 33)
enemy = hero.findNearestEnemy()
if enemy:
hero.buildXY("fire-trap", 32, 33)
type or paste code here