Keep in mind that the levels are often designed and balanced to take place at a certain point in the campaign, in order to highlight something for the person who is learning things for the first time.
We generally won’t try to balance all the levels for future gear, except for multiplayer or repeatable levels. It’s somewhat intended that players will go back and exact bloody vengeance on earlier levels that used to be difficult, but are now trivial with their shiny new sword 
As for Timber Turncoat (and Timber Guard) yes, the idea was to spawn more scouts if you managed to summon a ton of soldiers, to smooth out the randomness so that the level didn’t feel boring if you got lucky and had an overwhelming force of soldiers surviving because of the timing of the random ogre spawns.