# Why don't caltrops work?

**URL:** <https://discourse.codecombat.com/t/why-dont-caltrops-work/4806>\
**Category:** Uncategorized\
**Created:** [August 29, 2015, 4:53am UTC](https://discourse.codecombat.com/t/why-dont-caltrops-work/4806 "2015-08-29T04:53:22Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ChronistGilver](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/chronistgilver/32/3778_2.png) [@ChronistGilver](https://discourse.codecombat.com/u/ChronistGilver)\
**Post date:** [August 29, 2015, 4:53am UTC](https://discourse.codecombat.com/t/why-dont-caltrops-work/4806/1 "2015-08-29T04:53:23Z")

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I just bought the Caltrop Belt. But when I tested it on Clash of Clones, the caltrops didn’t not appear to do any damage, nor hinder the ogres in any way. Is there an explanation for this?

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**Author:** ![James63](https://avatars.discourse-cdn.com/v4/letter/j/35a633/32.png) [@James63](https://discourse.codecombat.com/u/James63)\
**Post date:** [August 29, 2015, 11:40am UTC](https://discourse.codecombat.com/t/why-dont-caltrops-work/4806/2 "2015-08-29T11:40:04Z")

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If you have bad guys funneling through a choke point they work great, or if trapped on top of the caltrops like walking against a fence they can’t pass. Otherwise caltrops are not so great out in the open like that map.

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**Author:** ![nick](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.codecombat.com/nick/32/784_2.png) [@nick](https://discourse.codecombat.com/u/nick)\
**Post date:** [August 29, 2015, 5:11pm UTC](https://discourse.codecombat.com/t/why-dont-caltrops-work/4806/3 "2015-08-29T17:11:14Z")

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The units have to 1) be moving and 2) move very close to the caltrops in order to take damage. I like to use them to totally destroy all the little ogres that rush through a small area; munchkins and throwers die almost instantly, for example.
