somehow my soldiers can’t take over ogres.
Provide full code
If it is still actual for you
PLEASE HELP!!! I have been reading this stream trying to understand since I don’t know what do with my own code. Here is my gear (I have two rings but I’m pretty sure one is useless in this level):
What do you need help with?
Basically everything. My code so far is:
hero.moveXY(69, 15)
hero.wait(1.5)
hero.moveXY(38, 21)
hero.moveXY(78, 14)
But I’m not sure how to command my soldiers.
I updated it further but the soldiers won’t move to the final X:
enemy = hero.findNearestEnemy()
if hero.canCast("chain-lightning", enemy):
hero.cast("chain-lightning", enemy)
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
witch = hero.findByType("witch")[0]
fenemy = friend.findNearestEnemy()
if friend.type == "paladin" and friend.health <= 175:
hero.command(friend, "cast", "heal", friend)
elif witch and friend.type == "paladin":
hero.command(friend, "attack", witch)
elif fenemy:
hero.command(friend, "attack", fenemy)
else:
hero.command(friend, "move", {"x": 50, "y": 58})
hero.command(friend, "move", {"x": 50, "y": 38})
hero.command(friend, "move", {"x": 78, "y": 40})
hero.moveXY(69, 15)
enemy = hero.findNearestEnemy()
if hero.canCast("chain-lightning", enemy):
hero.cast("chain-lightning", enemy)
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
witch = hero.findByType("witch")[0]
fenemy = friend.findNearestEnemy()
if friend.type == "paladin" and friend.health <= 175:
hero.command(friend, "cast", "heal", friend)
elif witch and friend.type == "paladin":
hero.command(friend, "attack", witch)
elif fenemy:
hero.command(friend, "attack", fenemy)
else:
hero.command(friend, "move", {"x": 50, "y": 58})
hero.command(friend, "move", {"x": 50, "y": 38})
hero.command(friend, "move", {"x": 78, "y": 40})
hero.wait(1.5)
enemy = hero.findNearestEnemy()
if hero.canCast("chain-lightning", enemy):
hero.cast("chain-lightning", enemy)
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
witch = hero.findByType("witch")[0]
fenemy = friend.findNearestEnemy()
if friend.type == "paladin" and friend.health <= 175:
hero.command(friend, "cast", "heal", friend)
elif witch and friend.type == "paladin":
hero.command(friend, "attack", witch)
elif fenemy:
hero.command(friend, "attack", fenemy)
else:
hero.command(friend, "move", {"x": 50, "y": 58})
hero.command(friend, "move", {"x": 50, "y": 38})
hero.command(friend, "move", {"x": 78, "y": 40})
hero.moveXY(38, 21)
enemy = hero.findNearestEnemy()
if hero.canCast("chain-lightning", enemy):
hero.cast("chain-lightning", enemy)
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
witch = hero.findByType("witch")[0]
fenemy = friend.findNearestEnemy()
if friend.type == "paladin" and friend.health <= 175:
hero.command(friend, "cast", "heal", friend)
elif witch and friend.type == "paladin":
hero.command(friend, "attack", witch)
elif fenemy:
hero.command(friend, "attack", fenemy)
else:
hero.command(friend, "move", {"x": 50, "y": 58})
hero.command(friend, "move", {"x": 50, "y": 38})
hero.command(friend, "move", {"x": 78, "y": 40})
hero.moveXY(78, 14)
enemy = hero.findNearestEnemy()
if hero.canCast("chain-lightning", enemy):
hero.cast("chain-lightning", enemy)
friends = hero.findFriends()
for i in range(len(friends)):
friend = friends[i]
witch = hero.findByType("witch")[0]
fenemy = friend.findNearestEnemy()
if friend.type == "paladin" and friend.health <= 175:
hero.command(friend, "cast", "heal", friend)
elif witch and friend.type == "paladin":
hero.command(friend, "attack", witch)
elif fenemy:
hero.command(friend, "attack", fenemy)
else:
hero.command(friend, "move", {"x": 50, "y": 58})
hero.command(friend, "move", {"x": 50, "y": 38})
hero.command(friend, "move", {"x": 78, "y": 40})
while True:
enemy = hero.findNearestEnemy()
if hero.canCast("chain-lightning", enemy) and enemy:
hero.cast("chain-lightning", enemy)
friends = hero.findFriends()
for i in range(len(friends)):
flag = hero.findFlag("green")
friend = friends[i]
witch = hero.findByType("witch")[0]
fenemy = friend.findNearestEnemy()
if friend.type == "paladin" and friend.health <= 175:
hero.command(friend, "cast", "heal", friend)
elif witch and friend.type == "paladin":
hero.command(friend, "attack", witch)
elif fenemy:
hero.command(friend, "attack", fenemy)
else:
hero.command(friend, "move", {"x": flag.pos.x, "y": flag.pos.y})
I beat it with this code /\ but I’m limited to three comments so I have to keep editing, but I don’t know how to get the bonus.
Try to chainlightning the witch first thing using.
hero.cast("chain-lightning","witch name here").
the witch is the meanest one then command them to defeat the rest of the enemies.
Or you can make send 2 people once you kill the witch, you can send 2 ppl to the end while the other 3 units play tag with the skeletons and ogre