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Misty Island Mine Ran Out of Time

I have recently tried the Misty Island Mine level. I have all of the code. The code works like a charm, but it says i run out of time before the peasants have 300 gold. I am even giving one of them haste every now and again. Nothing

That something wrong with your code. I’ve completed this level. Reply to me on a PM I’m going to send you and there I can help you.

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I am having problems with misty island mine. My code is working fine, but there seems to be logic problem in the code. Can you pm me what I should fix? My code is below.

// Collect gold efficiently by commanding peasants wisely!
// Peasants should collect coins and build decoys.
// The function should return the best item per target
// Use an array of ids to ensure no two peasants target the same item.
function findBestItem(friend, excludedItems) {
var items = friend.findItems();
var bestItemValue = 0;
var currentItemValue = 0;
var bestItem = items[0];
for (var i = 0; i < items.length; i++) {
var item = items[i];
// indexOf searches and array for a certain element:
var idx = excludedItems.indexOf(item);
// If the array doesn’t contain it, it returns -1
// In that case, skip over that item as another peasant is targeting it.
if (idx != -1) {
// Finish the function!
// Remember bestItemValue should be the highest item.value / distanceTo
currentItemValue = item.value / hero.distanceTo(item);
bestItemValue = bestItem.value / hero.distanceTo(bestItem);
if (currentItemValue > bestItemValue) {
bestItem = item;
return bestItem;
while (true) {
var peasants = hero.findByType(“peasant”);
// Create a new array every loop.
var claimedItems = [];
for (var i = 0; i < peasants.length; i++) {
var peasant = peasants[i];
var enemy = peasant.findNearestEnemy();
if (enemy) {
// If the peasant is the target of the enemy
// AND the hero has enough gold for a decoy
if ( == peasant && >=peasant.costOf(“decoy”)){
hero.command(peasant, “buildXY”, “decoy”, peasant.pos.x - 5, peasant.pos.y);
} // Command a peasant to build a “decoy”:
// Add a continue so the peasant doesn’t collect coins when building.
var item = findBestItem(peasant, claimedItems);
if (item) {
// After an item is claimed, stick it in the claimedItems array.
// Command the peasant to collect the coin:
hero.command(peasant, “move”, item.pos);

Please format your code correctly. Then we can help.
Use triple backticks before and after your code.

Can send me the answer?

Hi Andro,
We do not share solutions in this forum. If you need assistance with a level, please create a new topic and post your code(With the correct format), and we’ll be more than happy to help!