a sample from last posts:
if paladin.canCast("heal"):
hero.command(paladin, "cast", "heal", target)
hero.command(paladin, "shield")
hero.command(paladin, "attack", enemy)
##############################################
if enemy:
hero.command(friend, "attack", enemy)
if friend.health < friend.maxHealth:
hero.command(friend, "move", {'x':44, 'y':44})
######################################################
hero.command(friend, "move", {"x": 40,"y": 35})
if enemy:
hero.command(friend, "attack", enemy)
###############################################
## and this code is accepted as solution
if enemy:
hero.command(paladin, 'attack', enemy)
inNeed = lowestHealthPaladin()
if inNeed and paladin.canCast('heal'):
hero.command(paladin, 'cast', 'heal', inNeed)
if paladin.health < paladin.maxHealth * 0.5:
hero.command(paladin, 'shield')
``` Can you foresee what piece of code will be executed and why? This kind of errors are almost never spotted and corrected, because the code somehow works...