ok Z(20000000000000000)
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while True:
enemy = hero.findNearestEnemy()
# Put your attack code here
if enemy:
if enemy:
hero.cleave(enemy)
# else, just attack `target`!
else:
hero.attack(enemy)
take away the other if enemy
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# This shows how to define a function called cleaveWhenClose
while True:
enemy = hero.findNearestEnemy()
# Put your attack code here
if enemy:
# else, just attack `target`!
else:
hero.attack(enemy)
put cleaveWhenClose(enemy)
under if enemy
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while True:
enemy = hero.findNearestEnemy()
# Put your attack code here
if enemy:
cleaveWhenClose(enemy)
# else, just attack `target`!
else:
hero.attack(enemy)
then put 20
under it
1 Like
ok 20000000000000000
not in the while true loop
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so put it under the while true loop
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while True:
enemy = hero.findNearestEnemy()
# Put your attack code here
if enemy:
cleaveWhenClose(enemy)
def cleaveWhenClose(target):
# else, just attack `target`!
else:
hero.attack(enemy)
what do you mean? 200000000000000000000
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under 20000000000000
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while True:
enemy = hero.findNearestEnemy()
# Put your attack code here
if enemy:
cleaveWhenClose(enemy)
def cleaveWhenClose(target):
# else, just attack `target`!
else:
hero.attack(enemy)
1 Like
1 Like
while True:
enemy = hero.findNearestEnemy()
# Put your attack code here
if enemy:
cleaveWhenClose(enemy)
def cleaveWhenClose(target):
# else, just attack `target`!
else:
hero.attack(enemy)
put 200000000000
under
1 Like
while True:
enemy = hero.findNearestEnemy()
# Put your attack code here
if enemy:
cleaveWhenClose(enemy)
def cleaveWhenClose(target):
else:
hero.attack(enemy)
if hero.distanceTo(target) < 5:
pass
and above 200000000000
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where 22220000000000