…im going to have to get a lot of gems to get all of them…
so for sure, buy the kithsteel first??
…im going to have to get a lot of gems to get all of them…
so for sure, buy the kithsteel first??
yes get kithsteel first
I LOOK SO WIIICKEEEDDD!! omg omg omg!!
here’s my code now
while True:
item = hero.findNearestItem()
if item:
item = hero.findNearestItem()
hero.move(item.pos)
enemy = hero.findNearestEnemy()
if enemy and hero.canCast("chain-lightning", enemy):
enemy = hero.findNearestEnemy()
hero.cast("chain-lightning", enemy)
if hero.distanceTo(enemy) <= hero.attackRange:
if hero.isReady('cleave'):
hero.cleave(enemy)
else:
hero.attack(enemy)
if hero.isReady('bash'):
hero.bash(enemy)
else:
hero.attack(enemy)
if enemy and hero.health <= 500 :
hero.consecrate()
you dont need this part as you no longer have cleave
and after this define an enemy variable
…define an enemy variable?
uhhh…give me a minute to think.
like enemy = hero.findNearestEnemy()
…oh wow. that simple…my brain has to let me sleep tonight or imma be dead tomorrow.
i alread yhave that defined…
while True:
item = hero.findNearestItem()
if item:
item = hero.findNearestItem()
hero.move(item.pos)
enemy = hero.findNearestEnemy()
if enemy and hero.canCast("chain-lightning", enemy):
see?
ok ok
bug error
line 10:
distanceTo target is null.
do i have to do the define enemy again?
change this to
if enemy and hero.distanceTo(enemy)<=hero.attackRange:
and after the while true right after define enemy
while True:
item = hero.findNearestItem()
if item:
item = hero.findNearestItem()
hero.move(item.pos)
enemy = hero.findNearestEnemy()
if enemy and hero.canCast("chain-lightning", enemy):
enemy = hero.findNearestEnemy()
hero.cast("chain-lightning", enemy)
if enemy and hero.distanceTo(enemy)<=hero.attackRange:
hero.attack(enemy)
if enemy and hero.health <= 500 :
hero.consecrate()
like this?
define enemy right after this
other than that it’s good
so this is good?
while True:
item = hero.findNearestItem()
enemy = hero.findNearestEnemy()
if item:
item = hero.findNearestItem()
hero.move(item.pos)
enemy = hero.findNearestEnemy()
if enemy and hero.canCast("chain-lightning", enemy):
enemy = hero.findNearestEnemy()
hero.cast("chain-lightning", enemy)
if enemy and hero.distanceTo(enemy)<=hero.attackRange:
hero.attack(enemy)
if enemy and hero.health <= 500 :
hero.consecrate()
yes
so i am safe to submit now?
i think so.

20chars
WOOHOOO!! lets see how it runs first then ill submit.
YAS YAS YAS YAS YAS!! it ran smoothly!!
TIME TO SUBMIT!!!
nooooo…my wifi restarted as i pressed submiitttt…
;w;
oh the humanity.