This is what happens
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@chaboi_3000 i have no clue what’s going on aaaa
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Ok, while we’re waiting for him, would you help me with the horse level?
Wild horses? (20 chars)
There’s no such thing as coin.distance
, only hero.distanceTo(coin)
My code:
# This field is covered in firetraps. Thankfully we've sent a scout ahead to find a path. He left coins along the path so that if we always stick to the nearest coin, we'll avoid the traps.
# This canyon seems to interfere with your findNearest glasses!
# You'll need to find the nearest coins on your own.
hero.findItems()
while True:
coins = hero.findItems()
coinIndex = 0
nearest = None
nearestDistance = 9999
# Loop through all the coins to find the nearest one.
while coinIndex < len(coins):
coin = coins[coinIndex]
coinIndex += 1
distance = hero.distanceTo(coin)
# If this coin's distance is less than the nearestDistance
if hero.distanceTo(coin) < nearestDistance:
nearest = coin
nearestDistance = coin.distance
hero.moveXY(nearest.pos.x, nearest.pos.y)
# Set nearest to coin
# Set nearestDistance to distance
# If there's a nearest coin, move to its position. You'll need moveXY so you don't cut corners and hit a trap.
Did you read any of this?
You are assigning nearestDistance
to coin.distance
still.
Try hero.distanceTo(coin)
That’s what I’m doing.
No? Look at the screenshot more carefully and tell me if you cannot see coin.distance
.
Ohhhhh. I think I corrected it. But now I get blown up again.
if hero.distanceTo(coin) < nearestDistance:
nearest = coin
nearestDistance = hero.distanceTo(coin)
hero.moveXY(nearest.pos.x, nearest.pos.y)
if hero.distanceTo(coin) < nearestDistance:
nearest = coin
nearestDistance = hero.distanceTo(coin)
hero.moveXY(nearest.pos.x, nearest.pos.y)
Thank you so much guys! I finally passed!
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