recomendation, have paladins stay back out of range from zappy zap towers so they survive for longer to healy heal you
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also go for the catapults at the start of the level, have soldiers defend archers and palas be defended by both soldiers and archers
The paladins are also pretty useful for destroying the towers though. One paladin can move to part of the tower to direct the beam away from the outer gate, allowing you to send in other units to attack the towers.
yea but zappy zap towers are scawy