added a LUA patch with some coffee script in the Overview area
The enchanted lenses, which has an infinite range⦠Face Palm
Hm, but āinfinity rangeā doesnāt allow you see through the walls. Could you send me your sessionID for the current level? Or your nickname in the game (by direct message or by email to team@codecombat.com)
ok, I will do that right now.
Thanks. Iāve been watching the session with your account and I see the problem. Itās not āthrough wallā problem. Itās a combined problem for long range + fast hero. Iāll fix it ASAP.
Having a trouble with this. Everything is fine for 28.1 seconds. Then it appears to spontaneously lose. I donāt see any dead humans, and the dog goes from one spot to the other with no apparent issue.
Not sure if Iāve gotten the right bit ā if not, in-game Iām Cantras, if that helps.
|Inmarās Krieger| Generated random seed 5319503356 of type submissionCount from sessionIDs 5812e3e6a030c11f002b3ece
Ogres from the right passage sneak and kill a peasant. Hm, itās the same problem as above in this topic. Your hero is distracted by brawlers and leave the right passage without protection.
Thanks. Iāll fix it.
This one was more difficult than I first expected because I thought the idea was to learn the petās āhearā event and to perform some action based on the speaker. I managed that part just fine but my hero kept getting killed before the 50 second time limit.
I had just upgraded my armor to Steel for something in the Forrest and didnāt want to upgrade again after such a short time. I tried modifying the attacking code to use Cleave if available and to return to the starting point if no enemy was close but still ended up getting killed.
What I ended up doing was trading my sword in for a hammer and using flags to move and build. First I moved within the walls then used flags to make my player build two wall sections in the gap. That let me last the 50 seconds necessary to complete the level. I can copy and paste the JS I used if requested.
If you would use weaker enemies this level could be completed without a gear upgrade and without needing to modify the hero code that the editor says should not need to be modified.
Yes. But you are trying to use low-level equipment. Itās a desert and many levels there are balanced for the certain equipment.
I added obstacles in the middle of the camp. Now your hero canāt see ogres from the left passage (except you are using āseeThroughWallsā glasses).
@Bryukh Added LUA to the Hero Placeholder patch.
same problem. I have glasses which see all over the map, so my hero leave his place and level fail.
i succeed only when change your code to && hero.distanceTo(enemy)<10
If you use high (top) tier glasses when you should know how to use it. Itās like rocket launcher for soldiers