The new desert level about pets: Sand Mushrooms.
Pets don’t have findNearestItem
method, but they have findNearestByType
. This level opens the series about this useful method.
Learn your pet to distinguish potions and mushrooms.
The new desert level about pets: Sand Mushrooms.
Pets don’t have findNearestItem
method, but they have findNearestByType
. This level opens the series about this useful method.
Learn your pet to distinguish potions and mushrooms.
I have in my Inventory Wolf Pup but in Level is my Pet Baby Griffin …
Yep. Because this level requires a flying pet, but it’s not unlocked as an “item” yet. So you have the griffin pet for “free” on this level.
Played this level just now, and I loved it.
It’s simple enough for me to understand (Not very good at coding, started a few days ago) yet still shows you how to do things.
my raven said: “I can’t carry that!”
Sorry for necroposting but I am currently stuck on this level. I cannot select play and it wants me to use the crow but I cannot select it because I am not subscribed.
Obvious answer would be to subscribe but with other levels I could always play and get a random pet assigned (as noted above by Bryukh). Am I missing something or is this a bug?
Ok found it, instead of double clicking the raven, you should drag and drop it.
about that raven, it could not carry the potion
I am on level 33 by the way
@Caleb_Soo Maybe something wrong in your code?
@Bryukh here’s my code:
def onSpawn(event):
while True:
potion = pet.findNearestByType("potion")
pet.fetch("potion")
pet.on("spawn", onSpawn)
while True:
someItem = hero.findNearestItem()
if someItem and hero.health > hero.maxHealth / 3:
hero.moveXY(someItem.pos.x, someItem.pos.y)
pass
I am not so sure anyways
Could you post your code? The raven can carry potions as any other pets. They use the same component for that.
@Caleb_Soo have you played levels before that one? Do you know the difference between a variable and a string? Pets need the certain item variable, not its type to fetch
For example, you need to pass an object:
var item = pet.findNearestItem();
pet.fetch(item);
yes I do…
potion = pet.findNearestByType(“potion”) was default
now i am stuck on the someItem part
Shouldn’t it be
potion = pet.findNearest(pet.findByType("potion"))
pet.fetch(potion)
potion != "potion"
findNearestByType
gets a string (type) as an argument. pet.fetch
needs an item (object) as an argument. For some commands as attack
you can use a string or a unit as an argument, but if you use a string it should be the ID (name) (not type).