[Adventurer] Queue Manager

You don’t need the ! in hero.say(first.id + ‘out!’)

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Ha! So much for poetic license… But I’m still not winning.

Now the first peasant takes the first item, and I get told that I’m telling the wrong worker to move out. Is this the bug from earlier in the thread? It doesn’t make sense to me, though, because the first worker is moving out properly, so it seems I should be calling from the beginning of the queue…

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Have you tried the other array levels in mountain?

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You mean the linked lists levels? Yes.

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No the array and list levels.

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I flew by most of the mountain, and am now filling in the levels, so probably not. I can give this one a break until I’ve done more mountain levels.

What region of the mountain map are they in (north, south, etc)?

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I have this bug in Prime Pathing level, so i can’t finish it. Bug has to be fixed!

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First, it’s offtopic. Second, how pop(0) bug doesn’t allow you finish “Prime Pathing”? Also you can use array.shift() in CoCo python temporarily .

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You may also use first = queue[0]; queue = queue[1:] instead of queue.pop(0)

Probably it’s worth mentioning in the hints that .pop(0) doesn’t work in CoCo? @Bryukh

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y’know, you should have just messaged him that instead of reviving this dead thread.

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@SuperSmacker I don’t see a problem with “dead” threads. Honestly, I don’t consider them as "dead’, so it’s not a problem.

@ant
I hoped that it would be fixed quickly, but…
Agree, we should mention it. I’ve added it in my tasks. Thanks.

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Well, when I was still a new member, I revived a dead thread and people told me not to revive dead threads…
i dunno…

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@SuperSmacker Yeah, but dead is like over 1 month or two old. The thread was sitting there for less than two weeks.

ok
WOAH! The text box changed! O_O it now hurts my eyes :frowning:

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Lol, the same thing happened to me