Right now this is the code I have:
var units = ['soldier', 'archer', 'griffin-rider'];
function decimalToBinary(decimal) {
var binary = (decimal >>> 0).toString(2);
return binary;
}
function decimalToTernary(decimal) {
var ternary = (decimal >>> 0).toString(3);
return ternary;
}
var friends = hero.findFriends();
for (var i = 0; i < friends.length; i ++) {
var friend = friends[i];
if (friend.type == "paladin") {
var decimal = 2;
}
if (friend.type == "warlock") {
var decimal = 3;
}
if (decimal == 2) {
var result = decimalToBinary(decimal)
}
if (decimal == 3) {
var result = decimalToTernary(decimal)
}
for (var i = 0; i < result.length; i ++) {
var unit = result[i];
var built = hero.built[hero.built.length - 1];
hero.summon(units[unit]);
hero.command(built, "move", {'x': 12 + i * 6, 'y': friend.pos.y});
}
}
I have been receiving an error in Line 39.
hero.command(built, "move", {'x': 12 + i * 6, 'y': friend.pos.y});
The error says that “Hero Placeholder needs something to command.”
I’m pretty sure that the “built” variable I created should function as identification for the most recent unit that I built. Is there something that I’m missing?