I’m trying to understand and use vectors successfully. However I’m not exactly sure what to do with this level even though I know trig.

```
while(true) {
var enemy = hero.findNearestEnemy();
if(enemy) {
// Find the vector of attack
var ogreAttack = Vector.add(enemy.pos, hero.pos);
// Use trigonometry to find the the angle in Radians!
var degrees = Math.atan2(enemy.pos, hero.pos);
// The answer must be in Degrees!
var radians = degrees * (180 / Math.PI);
// To convert Radians to Degrees multiply by (180 / Math.PI)
// Say the angle!
hero.say(radians);
}
}
```