My code works for most of the units that I have to deploy, but there is always one that gets sent to the wrong coordinates.
here is my code. Is it me, or the game???
var sign = this.findByType("sign")[0];
var message = sign.message;
var i=0;
this.say(message);
loop{
var m = message.slice(i*5,i*5+1);
if (m=="a"){
this.summon("archer");
}else if (m=="s"){
this.summon("soldier");
}else if (m=="p"){
this.summon("peasant");
}else if (m=="g"){
this.summon("griffin-rider");
}
var friend = this.built[this.built.length-1];
if (friend){
var m2=message.slice(i*5+1,i*5+2);
var m3=message.slice(i*5+2,i*5+3);
var m4=message.slice(i*5+3,i*5+4);
var m5=message.slice(i*5+4,i*5+5);
if (m2=="0"){
var x1=0;
}else if (m2=="1"){
x1=1;
}else if (m2=="2"){
x1=2;
}else if (m2=="3"){
x1=3;
}else if (m2=="4"){
x1=4;
}else if (m2=="5"){
x1=5;
}else if (m2=="6"){
x1=6;
}else if (m2=="7"){
x1=7;
}else if (m2=="8"){
x1=8;
}else if (m2=="9"){
x1=9;
}
if (m3=="0"){
var x2=0;
}else if (m3=="1"){
x2=1;
}else if (m3=="2"){
x2=2;
}else if (m3=="3"){
x2=3;
}else if (m3=="4"){
x2=4;
}else if (m3=="5"){
x2=5;
}else if (m3=="6"){
x2=6;
}else if (m3=="7"){
x2=7;
}else if (m3=="8"){
x2=8;
}else if (m3=="9"){
x2=9;
}
if (m4=="0"){
var y1=0;
}else if (m4=="1"){
y1=1;
}else if (m4=="2"){
y1=2;
}else if (m4=="3"){
y1=3;
}else if (m4=="4"){
y1=4;
}else if (m4=="5"){
y1=5;
}else if (m4=="6"){
y1=6;
}else if (m4=="7"){
y1=7;
}else if (m4=="8"){
y1=8;
}else if (m4=="9"){
y1=9;
}
if (m5=="0"){
var y2=0;
}else if (m5=="1"){
y2=1;
}else if (m5=="2"){
y2=2;
}else if (m5=="3"){
y2=3;
}else if (m5=="4"){
y2=4;
}else if (m5=="5"){
y2=5;
}else if (m5=="6"){
y2=6;
}else if (m5=="7"){
y2=7;
}else if (m5=="8"){
y2=8;
}else if (m5=="9"){
y2=9;
}
var x=x1*10+x2;
var y=y1*10+y2;
var target = {x:x,y:y};
this.command(friend, "move", target);
}
i++;
}