Can't load levels

I am unable to load levels. While, some previous levels will load, most never show the Start Level button. Below I’ve attached the console log I get when trying the Thornbush Farm, where the trouble began (first one not to load and then older ones wouldn’t either). I also noticed that the game believes I have not finished the following levels:

Thornbush Farm (humans) 3 minutes ago Unfinished
Defense of Plainswood (humans) 9 minutes ago Unfinished
The Raised Sword (humans) 10 minutes ago Unfinished

I’ve obviously completed all of them except for Thornbush Farm or I wouldn’t be able to try to play Thornbush Farm. It will let me play The Raised Sword, but completing it dones’t mark it as finished. It will not allow me to play Defense of Plainswood.

I am using Chrome Version 39.0.2171.71 m (64-bit), although I receive a similar issue using Internet Explorer and Firefox.

Due to the restrictions on my new account, I’ve had to remove the .com and http:// parts of the URLs

ModuleLoader.coffee:84 lib
views/account/AccountSettingsView
views/play
ModuleLoader.coffee:85 loaded 3 files, 969 KB
v3:1 Mixed Content: The page at ‘checkout.stripe/v3’ was loaded over HTTPS, but requested an insecure image ‘codecombat/images/pages/base/logo_square_250.png’. This content should also be served over HTTPS.
WorldMapView.coffee:174 x: 95.02
y: 88.96

codecombat.com/file/interface/menu-button-click.mp3 Failed to load resource: the server responded with a status of 404 (Not Found)
codecombat.com/file/interface/game-menu-close.mp3 Failed to load resource: the server responded with a status of 404 (Not Found)
CocoModel.coffee:84 Populated defaults for Level Thornbush Farm in 12ms
Angel.coffee:47 |Loki’s Krieger| Worker initialized after 2958ms
Level.coffee:163 Potion Master couldn’t find lc for Object of Array[35]
Level.coffee:163 Potion Master couldn’t find lc for Object of Array[35]
Level.coffee:163 Samurai couldn’t find lc for Object of Array[35]
Level.coffee:163 Samurai couldn’t find lc for Object of Array[35]
Level.coffee:163 Trapper couldn’t find lc for Object of Array[35]
Level.coffee:163 Trapper couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Sorcerer couldn’t find lc for Object of Array[35]
Level.coffee:163 Sorcerer couldn’t find lc for Object of Array[35]
Level.coffee:163 Sorcerer couldn’t find lc for Object of Array[35]
Level.coffee:163 Sorcerer couldn’t find lc for Object of Array[35]
world.coffee:262 couldn’t load components for 546937dea2b1f53ce79443ed undefined because TypeError: undefined is not a function TypeError: undefined is not a function
at Waits.attach (eval at (unknown source), :24:18)
at t.e.exports.t.addComponents (:1201:309)
at World.module.exports.World.loadThangFromLevel (:1315:21)
at Equips.attach (eval at (unknown source), :44:32)
at t.e.exports.t.addComponents (:1201:309)
at World.module.exports.World.loadThangFromLevel (:1315:21)
at World. (:1308:78)
at World.module.exports.World.loadThangsFromLevel (:1309:11)
at World.module.exports.World.loadFromLevel (:1302:172)
at e.exports.e.initWorld (:171:481)
LevelLoader.coffee:369 World has been initialized from level loader.
Level.coffee:163 Potion Master couldn’t find lc for Object of Array[35]
Level.coffee:163 Potion Master couldn’t find lc for Object of Array[35]
Level.coffee:163 Samurai couldn’t find lc for Object of Array[35]
Level.coffee:163 Samurai couldn’t find lc for Object of Array[35]
Level.coffee:163 Trapper couldn’t find lc for Object of Array[35]
Level.coffee:163 Trapper couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Forest Archer couldn’t find lc for Object of Array[35]
Level.coffee:163 Sorcerer couldn’t find lc for Object of Array[35]
Level.coffee:163 Sorcerer couldn’t find lc for Object of Array[35]
Level.coffee:163 Sorcerer couldn’t find lc for Object of Array[35]
Level.coffee:163 Sorcerer couldn’t find lc for Object of Array[35]
God.coffee:69 Loki: Let there be light upon Thornbush Farm! (preload: false)
Angel.coffee:47 |Loki’s Cyril| Worker initialized after 3862ms
Angel.coffee:47 |Loki’s Krieger| Generated random seed -2335492376 of type submissionCount from sessionIDs 547a4043b95ed93b05f5f14e submissionCount 0
Angel.coffee:47 |Loki’s Krieger| couldn’t load components for 546937dea2b1f53ce79443ed undefined because TypeError: undefined is not a function TypeError: undefined is not a function
at Waits.attach (eval at (codecombat/javascripts/world.js:318:20), :24:18)
at t.i.exports.t.addComponents (codecombat/javascripts/world.js:202:309)
at World.module.exports.World.loadThangFromLevel (codecombat/javascripts/world.js:316:21)
at Equips.attach (eval at (codecombat/javascripts/world.js:318:20), :44:32)
at t.i.exports.t.addComponents (codecombat/javascripts/world.js:202:309)
at World.module.exports.World.loadThangFromLevel (codecombat/javascripts/world.js:316:21)
at World. (codecombat/javascripts/world.js:309:78)
at World.module.exports.World.loadThangsFromLevel (codecombat/javascripts/world.js:310:11)
at World.module.exports.World.loadFromLevel (codecombat/javascripts/world.js:303:172)
at runWorld (codecombat/javascripts/workers/worker_world.js:355:18)
Angel.coffee:47 |Loki’s Krieger| Built ogre-m Mokrul at [object Object] at time 0.7000000000000001
Angel.coffee:47 |Loki’s Krieger| Built ogre-m Axe Ox at [object Object] at time 5.2
ThangType.coffee:214 Built sheet: Knight 1221ms Async (Portrait)
Angel.coffee:47 |Loki’s Krieger| Built ogre-m Trung at [object Object] at time 11.200000000000001
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2Angel.coffee:47 |Loki’s Krieger| The world ended in lost on frame 144
Angel.coffee:47 |Loki’s Krieger| The world ended in won on frame 144
2(program):6 |Loki’s Krieger| The world ended in lost on frame 144
(program):6 |Loki’s Krieger| The world ended in won on frame 144
(program):155 SuperModel for Level loaded in 5120 ms
(program):1220 Compiling new Component while deserializing: Attacks
(program):1220 Compiling new Component while deserializing: AutoTargetsNearest
(program):1220 Compiling new Component while deserializing: Mine
(program):24 Uncaught TypeError: undefined is not a function
(program):6 |Loki’s Krieger| And it was so: (6.917ms per frame, 144 frames)
Simulation : 996ms
Serialization: 36ms
Delivery : 34ms
beacon.errorception/51a79585ee207206390002a2.js:1 Posted 1 error to errorception.com
codecombat/play/level/thornbush-farm Failed to load resource: net::ERR_CACHE_MISS

It looks like the fix I may to the wristwatches will fix your problem of being unable to load levels. If you go and reload the Defense of Plainswood and The Raised Sword and hit Done to see the victory screen again now with the fixed watches, do they mark as complete?

Nick!

Thanks so much for looking at this. Your fix to the wristwatches does seem to have fixed the loading issue. The levels we mentioned still show as unfinished for some reason - a puzzle - but, I am able to continue to learn and for that I’m very grateful. Let me know if I can help you any further with this.

Matt

I did notice that now it seems like I don’t have access to items other than the defaults. All of the items from gems have been hidden… or so it seems.

:wink: M

I recently hid the items that were too high level for you to purchase in the Inventory screen (they are still in the item store screen); is that what you’re talking about, or something else?

Yes, only now I don’t see any items to purchase.

Sorry to ressurect this thread, but there would be no point starting a new one.

Currently the level “The mighty Sand Yack” is not showing the Start-Button, but will only show the green loading bar. If you need additional info, please tell me how to provide it.

EDIT: Using Firefox 34.0.5, Windows 8.1

Hey @J_F_B_M, it would help if you could paste the output from the Firefox JS console so I can see what might be going wrong: http://webmasters.stackexchange.com/questions/8525/how-to-open-the-javascript-console-in-different-browsers

Output of Console when only “JS” is activated

window.controllers sollte nicht mehr verwendet werden. Verwenden Sie es nicht für die Browser-Erkennung. ace.js:1
mutating the [[Prototype]] of an object will cause your code to run very slowly; instead create the object with the correct initial [[Prototype]] value using Object.create aether.js:26
Die Webkonsolen-Logging-API (console.log, console.info, console.warn, console.error) wurde von einem Skript auf dieser Seite deaktiviert
: mutating the [[Prototype]] of an object will cause your code to run very slowly; instead create the object with the correct initial [[Prototype]] value using Object.create aether.js:26
: mutating the [[Prototype]] of an object will cause your code to run very slowly; instead create the object with the correct initial [[Prototype]] value using Object.create

Output of console if only Logbook is activated

"lib
views/account/AccountSettingsView
views/play" app.js:382
"loaded" 3 "files," 994 "KB" app.js:382
"|Dayisun Tngri's Ray| Worker initialized after 820ms" the-mighty-sand-yak:5
"|Dayisun Tngri's Pam| Worker initialized after 916ms" the-mighty-sand-yak:5
"vendor/aether-lua" app.js:382
"loaded" 1 "files," 0 "KB" app.js:382
"World has been initialized from level loader." the-mighty-sand-yak:168
"Simple loop not implemented for Lua" aether.js:2406
"Dayisun Tngri: Let there be light upon The Mighty Sand Yak! (preload: false)" the-mighty-sand-yak:71
"|Dayisun Tngri's Ray| Generated random seed -278042734 of type submissionCount from sessionIDs 548e3be8b88ae05005d675a9 submissionCount 3" the-mighty-sand-yak:5
"Built sheet:  Captain                1091ms  Async  (Portrait)" app.js:267
"|Dayisun Tngri's Ray| Hero Placeholder had new Programmable problem: [object Object]" the-mighty-sand-yak:5
"|Dayisun Tngri's Ray| The world ended in lost on frame 376" the-mighty-sand-yak:5
"|Dayisun Tngri's Ray|   Loaded 2 of 376 (+12534ms)" the-mighty-sand-yak:5
"|Dayisun Tngri's Ray| encounter Sand Yak 9.816131316435822" the-mighty-sand-yak:5
"SuperModel for Level loaded in" 19793 "ms" the-mighty-sand-yak:152
"|Dayisun Tngri's Ray| World delivery error: out of memory
undefined" the-mighty-sand-yak:5
"|Dayisun Tngri's Ray| And it was so: (34.806ms per frame, 376 frames)
Simulation   : 13087ms 
Serialization: 6ms
Delivery     : 5606ms" the-mighty-sand-yak:5

Especially the part with World delivery error: out of memory seems strange. Is there any way to increase the memory used by the interface?

This time I got more output in the “Logbook” part

"lib
views/account/AccountSettingsView
views/play" app.js:382
"loaded" 3 "files," 994 "KB" app.js:382
"|Hadúr's Archer| Worker initialized after 320ms" desert:5
"|Hadúr's Ray| Worker initialized after 182ms" desert:5
"vendor/aether-lua" app.js:382
"loaded" 1 "files," 0 "KB" app.js:382
"Potion Master" "couldn't find lc for" Object { original: "54627b59f44055a4b5e73536", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Potion Master" "couldn't find lc for" Object { original: "54627b59f44055a4b5e73536", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Samurai" "couldn't find lc for" Object { original: "53178759a508f6e7b3464001", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Samurai" "couldn't find lc for" Object { original: "53178759a508f6e7b3464001", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Trapper" "couldn't find lc for" Object { original: "5466d12d417c8b48a9811e42", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Trapper" "couldn't find lc for" Object { original: "5466d12d417c8b48a9811e42", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Forest Archer" "couldn't find lc for" Object { original: "53c99b2eebba77000033ae9d", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Forest Archer" "couldn't find lc for" Object { original: "5466d574417c8b48a9811e88", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Forest Archer" "couldn't find lc for" Object { original: "53c99b2eebba77000033ae9d", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Forest Archer" "couldn't find lc for" Object { original: "5466d574417c8b48a9811e88", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Sorcerer" "couldn't find lc for" Object { original: "5466da88417c8b48a9811e96", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Sorcerer" "couldn't find lc for" Object { original: "5466dd15417c8b48a9811e99", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Sorcerer" "couldn't find lc for" Object { original: "5466da88417c8b48a9811e96", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Sorcerer" "couldn't find lc for" Object { original: "5466dd15417c8b48a9811e99", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"World has been initialized from level loader." desert:168
"Potion Master" "couldn't find lc for" Object { original: "54627b59f44055a4b5e73536", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Potion Master" "couldn't find lc for" Object { original: "54627b59f44055a4b5e73536", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Samurai" "couldn't find lc for" Object { original: "53178759a508f6e7b3464001", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Samurai" "couldn't find lc for" Object { original: "53178759a508f6e7b3464001", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Trapper" "couldn't find lc for" Object { original: "5466d12d417c8b48a9811e42", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Trapper" "couldn't find lc for" Object { original: "5466d12d417c8b48a9811e42", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Forest Archer" "couldn't find lc for" Object { original: "53c99b2eebba77000033ae9d", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Forest Archer" "couldn't find lc for" Object { original: "5466d574417c8b48a9811e88", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Forest Archer" "couldn't find lc for" Object { original: "53c99b2eebba77000033ae9d", majorVersion: 0, config: Object } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Forest Archer" "couldn't find lc for" Object { original: "5466d574417c8b48a9811e88", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Sorcerer" "couldn't find lc for" Object { original: "5466da88417c8b48a9811e96", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Sorcerer" "couldn't find lc for" Object { original: "5466dd15417c8b48a9811e99", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Sorcerer" "couldn't find lc for" Object { original: "5466da88417c8b48a9811e96", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Sorcerer" "couldn't find lc for" Object { original: "5466dd15417c8b48a9811e99", majorVersion: 0 } "of" Array [ Object, Object, Object, Object, Object, Object, Object, Object, Object, Object, 22 weitere… ] app.js:168

"Simple loop not implemented for Lua" aether.js:2406
"Hadúr: Let there be light upon The Mighty Sand Yak! (preload: false)" desert:71
"|Hadúr's Archer| Generated random seed -278042734 of type submissionCount from sessionIDs 548e3be8b88ae05005d675a9 submissionCount 3" desert:5
"Built sheet:  Captain                 880ms  Async  (Portrait)" app.js:267
"|Hadúr's Archer| Hero Placeholder had new Programmable problem: [object Object]" desert:5
"|Hadúr's Archer| The world ended in lost on frame 376" desert:5
"|Hadúr's Archer|   Loaded 2 of 376 (+13233ms)" desert:5
"|Hadúr's Archer| encounter Sand Yak 9.816131316435822" desert:5
"SuperModel for Level loaded in" 23118 "ms" desert:152
"|Hadúr's Archer| World delivery error: out of memory
undefined" desert:5
"|Hadúr's Archer| And it was so: (36.005ms per frame, 376 frames)
Simulation   : 13538ms 
Serialization: 6ms
Delivery     : 1484ms" desert:5

I have no idea why you are seeing that “out of memory” issue, but I’ve fixed an issue with the Lua sample code that might have had something to do with it. Can you try again in a non-Lua language, then reset the sample code and switch back to Lua and see if it’s fixed?