I’m having trouble getting a series of scripts to trigger. I have a rather long intro for a level, so I was hoping to organize it into a few scripts that would trigger one after the other. The first script has the event “god:new-world-created” and an ID of “Intro”. Then the next script has an event of “surface:frame-changed” (not sure if that’s the right event, but couldn’t come up with a better one and other people are using it) and a “Happens After” that refers back to the ID of “Intro”. However, when I run the level, only the last script defined triggers regardless of what order I put the “Happens After” clauses in.
Am I using this incorrectly, or is something broken?