Can anyone tell me why my enemy.health is returning null? I tried defining the variable within the loop and it still came back null.
// Destroy mechs and collect gold from them.
while (true) {
var coin = hero.findNearestItem();
// While a coin exists:
while (coin) {
// Move to the coin.
hero.moveXY(coin.pos.x, coin.pos.y);
// Reassign the coin variable to the nearest item.
var coin = hero.findNearestItem();
}
var enemy = hero.findNearestEnemy();
if (enemy) {
// While enemy's health is greater than 0.
while (enemy.health > 0) { //here enemy is null
// Attack enemy.
hero.attack(enemy);
var enemy = hero.findNearestEnemy(); //oopsie
} //oopsie
}
}
Hey so I tried switching the level up a bit and finding enemy by an array worked?
// Destroy mechs and collect gold from them.
while (true) {
var coin = hero.findNearestItem();
// While a coin exists:
while (coin) {
// Move to the coin.
hero.moveXY(coin.pos.x, coin.pos.y);
// Reassign the coin variable to the nearest item.
var coin = hero.findNearestItem();
}
var enemies = hero.findEnemies();
var ei = 0;
if (ei < enemies.length) {
var enemy = enemies[ei];
// While enemy's health is greater than 0.
while (enemy.health > 0) {
// Attack enemy.
hero.attack(enemy);
}
ei ++;
}
}
oo I ended my statement in the wrong spot lol, it’s 1 am I can’t sleep xD Probably shouldn’t be on here =P Sorry all!