Specifically, I’m looking for information about what members are present on what objects. I didn’t know until late in the forest that the result returned by self.findNearestEnemy has a “pos” property. I tried:
But the interpreter choked on it. I was hoping for some sort of “id” field, so I can determine when self.findNearestEnemy is returning a new enemy, or other ways to determine when I’ve killed my previous target.