Hello!! I’m having a lot of trouble with this one. On line 122 it’s asking me to put an if statement. I did that but it’s saying “Error, CheckTimeScore is not defined” and I didn’t even use the function. well, here’s my code! >:)
// Step 4 of creating a Pac-Man style arcade game.
// The game layout and items. Scroll down.
game.spawnXY("forest", 16, 16);
game.spawnXY("forest", 32, 16);
game.spawnXY("forest", 48, 16);
game.spawnXY("forest", 64, 16);
game.spawnXY("forest", 16, 32);
game.spawnXY("forest", 32, 32);
game.spawnXY("forest", 48, 32);
game.spawnXY("forest", 64, 32);
game.spawnXY("forest", 16, 48);
game.spawnXY("forest", 32, 48);
game.spawnXY("forest", 48, 48);
game.spawnXY("forest", 64, 48);
game.spawnXY("bronze-coin", 16, 8);
game.spawnXY("bronze-coin", 24, 8);
game.spawnXY("bronze-coin", 32, 8);
game.spawnXY("bronze-coin", 48, 8);
game.spawnXY("bronze-coin", 56, 8);
game.spawnXY("bronze-coin", 64, 8);
game.spawnXY("bronze-coin", 72, 8);
game.spawnXY("bronze-coin", 8, 16);
game.spawnXY("bronze-coin", 24, 16);
game.spawnXY("bronze-coin", 40, 16);
game.spawnXY("bronze-coin", 56, 16);
game.spawnXY("bronze-coin", 72, 16);
game.spawnXY("bronze-coin", 8, 24);
game.spawnXY("bronze-coin", 16, 24);
game.spawnXY("bronze-coin", 24, 24);
game.spawnXY("bronze-coin", 32, 24);
game.spawnXY("bronze-coin", 40, 24);
game.spawnXY("bronze-coin", 48, 24);
game.spawnXY("bronze-coin", 56, 24);
game.spawnXY("bronze-coin", 64, 24);
game.spawnXY("bronze-coin", 72, 24);
game.spawnXY("bronze-coin", 24, 32);
game.spawnXY("bronze-coin", 56, 32);
game.spawnXY("bronze-coin", 8, 40);
game.spawnXY("bronze-coin", 16, 40);
game.spawnXY("bronze-coin", 24, 40);
game.spawnXY("bronze-coin", 32, 40);
game.spawnXY("bronze-coin", 40, 40);
game.spawnXY("bronze-coin", 48, 40);
game.spawnXY("bronze-coin", 56, 40);
game.spawnXY("bronze-coin", 64, 40);
game.spawnXY("bronze-coin", 72, 40);
game.spawnXY("bronze-coin", 8, 48);
game.spawnXY("bronze-coin", 24, 48);
game.spawnXY("bronze-coin", 40, 48);
game.spawnXY("bronze-coin", 56, 48);
game.spawnXY("bronze-coin", 72, 48);
game.spawnXY("bronze-coin", 8, 56);
game.spawnXY("bronze-coin", 16, 56);
game.spawnXY("bronze-coin", 24, 56);
game.spawnXY("bronze-coin", 32, 56);
game.spawnXY("bronze-coin", 48, 56);
game.spawnXY("bronze-coin", 56, 56);
game.spawnXY("bronze-coin", 64, 56);
game.spawnXY("bronze-coin", 72, 56);
game.spawnXY("mushroom", 40, 8);
game.spawnXY("mushroom", 8, 32);
game.spawnXY("mushroom", 72, 32);
game.spawnXY("mushroom", 40, 56);
game.score = 1000;
// The duration of power-ups.
game.powerDuration = 6;
// The time until a power-up runs out. Used for UI.
game.powerTime = 0;
// The time a power-up expires. Used internally.
game.powerEndTime = 0;
ui.track(game, "time");
ui.track(game, "score");
// Adding ui for game.powerTime:
ui.track(game, "powerTime");
game.addCollectGoal();
game.addSurviveGoal();
var player = game.spawnPlayerXY("knight", 8, 8);
player.maxSpeed = 30;
// The function make the player big and strong.
function powerPlayerUp() {
player.scale = 2;
player.attackDamage = 100;
game.powerEndTime = game.time + game.powerDuration;
}
// The function return the player in the normal state.
function powerPlayerDown() {
player.scale = 1;
player.attackDamage = 1;
}
function onCollect(event) {
var player = event.target;
var item = event.other;
if (item.type == "bronze-coin") {
game.score += 1;
}
if (item.type == "mushroom") {
game.score += 5;
// Use powerPlayerUp to strengthen the player:
powerPlayerUp();
}
}
function onCollide(event) {
var player = event.target;
var other = event.other;
// If other is a "scout" and the player's scale is 2:
if (other == "scout" and player.scale = 2) {
}
// Defeat the other with the defeat method:
}
player.on("collect", onCollect);
// Assign the event handler for the player's "collide" event:
var generator = game.spawnXY("generator", 41, 31);
generator.spawnType = "scout";
generator.spawnDelay = 6;
function onSpawn(event) {
var unit = event.target;
unit.maxSpeed = 8;
unit.attackDamage = player.maxHealth;
while (true) {
// Enemies run away from the big player.
if (player.scale == 2) {
unit.behavior = "RunsAway";
}
else {
unit.behavior = "AttacksNearest";
}
}
}
function onDefeat(event) {
// Increase game.score for defeated enemies:
game.score += 10;
}
game.setActionFor("scout", "spawn", onSpawn);
game.setActionFor("scout", "defeat", onDefeat);
function checkTimeScore() {
game.score -= 0.5;
if (game.score < 0) {
game.score = 0;
}
}
function checkPowerTimer() {
// Remaining power time.
game.powerTime = game.powerEndTime - game.time;
if (game.powerTime <= 0) {
game.powerTime = 0;
// If the player is powered, then it's time to power-down.
if (player.scale == 2) {
powerPlayerDown();
}
}
}
// Lets combine all the time based functions.
function checkTimers() {
checkTimeScore();
checkPowerTimer();
}
while (true) {
checkTimers();
}
// Win the game.
Thanks so Much!! -Amira >:)