Grim Determination Javascriptt

kode
// Your goal is to protect Reynaldo

var summonTypes = ['griffin-rider'];

function summonTroops() {
    var types = summonTypes[hero.built.length % summonTypes.length];
    if (hero.gold >= hero.costOf(types)) {
        hero.summon(types);
    }
}

// Find the paladin with the lowest health.
function lowestHealthPaladin() {
    var lowestHealth = 99999;
    var lowestFriend = null;
    var friends = hero.findFriends();
    for(var f=0; f < friends.length; f++) {
        var friend = friends[f];
        if(friend.type != "paladin") { continue; }
        if(friend.health < lowestHealth && friend.health < friend.maxHealth) {
            lowestHealth = friend.health;
            lowestFriend = friend;
        }
    }
    return lowestFriend;
}

function commandPaladin(paladin) {
    // Heal the paladin with the lowest health using lowestHealthPaladin()
    // You can use paladin.canCast("heal") and command(paladin, "cast", "heal", target)
    // Paladins can also shield: command(paladin, "shield")
    // And don't forget, they can attack, too!
    var low = lowestHealthPaladin();
    if (low) {
        if (paladin.canCast("heal", low)) {
            hero.command(paladin, "cast", "heal", low);
        }
    }
    else if (paladin.health < 200) {
        hero.command(paladin, "shield");
    }
    else {
        var enemy = hero.findNearestEnemy();
        if (enemy) {
            hero.command(paladin, "attack", enemy);
        }
    }
}

function commandPeasant(peasant) {
    var item = hero.findNearestItem();
    if (item) {
        hero.command(peasant, "move", item.pos);
    }
}

function commandGriffin(griffin) {
    var target = hero.findNearest(hero.findByType('warlock'));
    if (! target) {
        target = griffin.findNearestEnemy();
    }
    if (target) {
        hero.command(griffin, "attack", target);
    }

}

function commandFriends() {
    // Command your friends.
    var friends = hero.findFriends();
    for(var i=0; i < friends.length; i++) {
        var friend = friends[i];
        if(friend.type == "peasant") {
            commandPeasant(friend);
        } else if(friend.type == "griffin-rider") {
            commandGriffin(friend);
        } else if(friend.type == "paladin") {
            commandPaladin(friend);
        }
    }
}

while(true) {
    commandFriends();
    // Summon griffin riders!
    summonTroops();
}

help i get infinite loops why?

nvm i solve it 20 char

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