Grim determination problem object: Taric

Hello, on the level “grim determination” i receive message: "Line 37: command’s argument minion should have type unit, but not object: Taric. Hero Placeholder (team humans) can’t command Taric (team ogres)"
My code:

def commandGriffin(friend):
    enemy = friend.findNearestEnemy()
    if enemy:
        hero.command(friend, "attack", enemy)

def commandPeasant(fr):
    items = fr.findItems()
    item = fr.findNearest(items)
    hero.command(fr, "move", item.pos)

# Найти паладина с самым низким количеством здоровья.
def lowestHealthPaladin():
    lowestHealth = 99999
    lowestFriend = None
    friends = hero.findFriends()
    for friend in friends:
        if friend.type != "paladin":
            continue
        if friend.health < lowestHealth and friend.health < friend.maxHealth:
            lowestHealth = friend.health
            lowestFriend = friend
    return lowestFriend

def commandPaladin(paladin):
    # Полечи паладина с низким количеством здоровья используя lowestHealthPaladin()
    needH = lowestHealthPaladin()
    if needH:
        if paladin.canCast("heal"):
            hero.command(paladin, "cast", "heal", needH)
    # Ты можешь использовать paladin.canCast ("heal") и command(paladin, "cast", "heal", target)
    # Паладины также могут использовать щит: command(paladin, "shield")
    hero.command(paladin, "shield")
    enemy = paladin.findNearestEnemy()
    if enemy:
        hero.command(paladin, "attack", enemy)

def commandFriends():
    # Командуй своими союзниками.
    friends = hero.findFriends()
    #pal = 0
    for friend in friends:
        if friend.type == "peasant":
            commandPeasant(friend)
            pass
        elif friend.type == "griffin-rider":
            commandGriffin(friend)
            pass
        elif friend.type == "paladin":
            #if hero.now() < 3 or hero.now() > 15:
            #hero.say(friend.name+", "+friend.id)
            #pal +=1
            commandPaladin(friend)
    #if hero.now() < 3 or hero.now() > 15:   
    #    hero.say("Number of paladins: "+pal)

while True:
    commandFriends()
    #if hero.now() > 9 and hero.now() < 15:
        #enemies = hero.findEnemies()
        #for enemy in enemies:
            #hero.say(enemy.type +", "+ enemy.name +", "+enemy.id)
    if hero.gold >= hero.costOf("griffin-rider"):
        hero.summon("griffin-rider")

How can i fix it?

First, please, post your code with radiant, harmonious formatting. For python indents are really important and your code isn’t readable in the current format. How to do it you can read here: FAQ - Check Before Posting

Sorry, I tried to put only one `, like it is in editor. Now i put three and it work’s. Thanks

Hm, it looks not bad (non optimal, but not bad). I tried your code and sometimes win, sometimes lose. But I haven’t gotten an error. Could you give some screenshot (with battlefield and who is Taric)?

Here is scrennshoot:

Yes, code isn’t optimal (-:
I noticed, when i use hero.say() - this mistake doesn’t appear

Hm, I need to check one idea.

Could you say your sessionID? (open web dev console and look there) Or say me you CodeCombat nickname (or email in direct message).

CodeCombat nick: Vladimir Sinchevici
If i correctly found id is: window.userObject = {"_id":“57af950856814d2500b75ac5”

Ok. I tried to play under your account but I haven’t get this error.

I suppose that you get an event with low probability. While your command your paladins a warlock resurrect a paladin and she changes the team. Could you check it (you can see it on the battlefield)?

Try to click “Завершить” (submit). It will change your random seed. Or write the better code with all alive paladins :wink:

1 Like

May be because i modified code adding:
hero.say("message")
before while.

How I can check the fact of ressurect? I tried by checking number of paladins, or their’s name, or enemy name’s. But when hero saying something - this problem doesn’t appear.

So i passed this level with no optimal code including hero.say("message") before while loop (-:

You can see if a paladin has died and then was resurected. She also should have an effect mark above the head.

I believe you can check if the paladin has been resurrected by checking paladin.hasEffect(“raise-dead”), I could be wrong though - never really tried it, just pure guess :slight_smile:

I have a poor graphics speed, so cannot understand who is whom sometimes. I checked several times without hero.say, and once saw the skull on some unit. I think - you are right about resurected, but i don’t understand way hero.say can help paladin not to be resurected

Good guess, I checked it, but no (-:

Hero.say action takes 1s (check description, Action name: “say”. Takes: 1s) so your code simulates your hero speaking for 1s, halting all further actions for that time - thus it affects the outcome of the battle :slight_smile: something to keep in mind - don’t use hero.say for debugging purposes during a battle, most of the time :slight_smile:

I had the same problem: "command’s argument minion should have type unit, but not object: XXX. Hero Placeholder (team humans) can’t command XXX (team ogres)"
I was decided it by add check: if unit.team == “humans”