Well, so I searched and reviewed a lot in the forum and many people had problems with this level and I am one of them. My code has no error, it just never ends and it gets stuck. Can someone help me?
# You can find friends through walls, but not enemies.
# Watch out for smooth, frictionless ice patches!
def command():
    friends = hero.findFriends()
    for friend in friends:
        witch = hero.findByType("witch",friends[0].findEnemies())[0]
        if witch and witch.health>0:
            if friend.type=="paladin" or friend.type=="archer":
                hero.command(friend,"attack",witch)
            elif friend.type=="soldier":
                ogre = hero.findByType("ogre",friend.findEnemies())
                if ogre:
                    hero.command(friend,"attack",ogre[0])
            if friend.type=="paladin":
                if friend.canCast("heal") and friend.health<300:
                    hero.command(friend,"cast","heal",friend)
        else:
            enemy=friend.findNearestEnemy()
            if enemy:
                hero.command(friend,"attack",enemy)
            else:
                point2 = { "x" : 61, "y" : 57 }
                while hero.distanceTo( point2 ) > 1:
                    hero.command(friend,"move",point2)
                point2 = { "x" : 78, "y" : 40 }
                while hero.distanceTo( point2 ) > 1:
                    hero.command(friend,"move",point2)
                
            
            if friend.type=="paladin":
                if friend.canCast("heal") and friend.health<300:
                    hero.command(friend,"cast","heal",friend)
    
    
while True:
    command()
    enemy = hero.findNearest(hero.findEnemies())
    if "Trogdor":
        hero.cast( "chain-lightning", "Trogdor" )
    else:
        hero.cast( "chain-lightning", "Rusty" )
    point1 = { "x" : 69, "y" : 15 }
    point2 = { "x" : 37, "y" : 16 }
    while hero.pos.x<69:
        command()
        hero.move( point1 )
    while hero.pos.x>37:
        command()
        hero.move( point2 )
    for i in range(3):
        enemy = hero.findNearest(hero.findByType("catapult"))
        if enemy:
            hero.attack(enemy)
            
    point3 = { "x" : 37, "y" : 16 }
    point4 = { "x" : 78, "y" : 14 }
    while hero.pos.x>37:
        command()
        hero.move( point3 )
    while hero.pos.x<78:
        command()
        hero.move( point4 )


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