def move():
hero.moveXY(hero.pos.x + 40, hero.pos.y)
hero.moveXY(hero.pos.x - 40, hero.pos.y)
safe = commandfriend()
if safe:
catapult = hero.findNearest(hero.findByType("catapult"))
if catapult:
hero.attack(catapult)
def commandfriend():
friends = hero.findByType("paladin")
solds = hero.findByType("soldier")
arches = hero.findByType("archer")
for friend in friends:
target = {'x': 78, 'y': 40}
if friend.distanceTo({'x': 16, 'y': 58}) > 2:
hero.command(friend, "move", {'x': 16, 'y': 58})
elif friend.distanceTo({'x': 50, 'y': 58}) > 2:
hero.command(friend, "move", {'x': 50, 'y': 58})
elif friend.distanceTo({'x': 50, 'y': 40}) > 2:
hero.command(friend, "move", {'x': 50, 'y': 40})
elif friend.distanceTo({'x': 78, 'y': 40}) > 2:
hero.command(friend, "move", {'x': 78, 'y': 40})
for sold in solds:
target = hero.findByType("witch")
for tar in target:
hero.command(sold, "attack", tar)
for arch in arches:
targ = hero.findByType("witch")
for ta in targ:
hero.command(arch, "attack", ta)
return target
hero.move({'x': hero.pos.x, 'y': hero.pos.y + 2})
while True:
commandfriend()
move()
it almost worked - The devil is in the details
thank you for helping me though.
the paladin goes backwards
Can you please help me kelvintaph cursader
while True:
friends = hero.findFriends()
paladins = hero.findByType("paladin")
enemies = hero.findEnemies()
witches = hero.findByType("witch")
enemies = hero.findEnemies()
if hero.canCast("chain-lightning", "Trogdor"):
hero.cast("chain-lightning", "Trogdor")
for friend in friends:
if friend.type != 'paladin':
if 'Oni'.health > 0:
hero.command(friend, "attack", "Oni")
elif 'Oni'.health <= 0:
if friend.type != 'paladin':
hero.command(friend, "shield")
elif 'Rusty':
hero.command(friend, "attack", "Rusty")
elif 'Skully':
hero.command(friend, "attack", "Skully")
if hero.canCast("chain-lightning", "Trogdor"):
hero.cast("chain-lightning", "Trogdor")
elif friend.type == 'paladin':
if 'Yzzrith':
witch = 'Yzzrith'
hero.command(friend, "attack", witch)
elif enemy.type == 'skeleton':
hero.command(friend, "shield")
for enemy in enemies:
if enemy.type is "catapult":
while enemy.health > 0:
hero.attack(enemy)
hero.moveXY(78, 14)
This is my code, my paladin does not shield when asked too, I have a problem of the moving part too, I ask him to move and he goes the the last destination
example:
move 10, 10
move 20,20
paladin moves to 20,20 without moving to 10,10
Please help
Goutham 123
Do you think this is OK?
‘’’
if 'Oni'.health > 0:
elif 'Oni'.health <= 0:
elif 'Rusty':
elif 'Skully':
Possible way to command and fight by name, no strings used:
Run this code:
friends = hero.findFriends()
myFriends = []
for i in range(len(friends)):
myFriends.append("\n" + friends[i].id + " = friends[" + i + "]")
console.log("\nmyFriends = \n" + myFriends)
enemies = hero.findEnemies()
myEnemies = []
for i in range(len(enemies)):
myEnemies.append("\n" + enemies[i].id + " = enemies[" + i + "]")
console.log("\nmyEnemies = \n" + myEnemies)
Go to the console output:
Copy the code you want to use and format it as needed.
Why did you keep me in your ignore list @xython you have been in many discussions and specialize in python. I need your help I have been trying for months (2 months) for the level and I didn’t get any where . I am sorry if I sound mad and arrogant, but I’ve tried everything and I can’t pass, I have been fed up with the level.
goutham123
Hi I tried your code and you die from the catapults so I suggest making your hero wait for one second before moving to point2. But I have no chain-lighting so my troops die and I lose. Can someone help me get the emperors gloves?
I find this code works rather well just delete the “and hero.distanceTo(catapult) < 3”