Ok so this is the last level of this world and my code works perfect i just get stuck against the wall at the very end and i run out of time. Can someone help me?
This is the code
# Fight your way into the Inner Sanctum of the ogre chieftain, and defeat her.
# Fight your way into the Inner Sanctum of the ogre chieftain, and kill her.
self.toggleFlowers(False)
def commandArchers():
for archer in self.findByType("archer", self.findFriends()):
nearestEnemy = archer.findNearestEnemy()
if nearestEnemy:
self.command(archer, "attack", nearestEnemy)
def commandSoldiers():
for soldier in self.findByType("soldier", self.findFriends()):
nearestEnemy = soldier.findNearestEnemy()
if nearestEnemy:
self.command(soldier, "attack", nearestEnemy)
def commandGriffins():
for griffin in self.findByType("griffin-rider", self.findFriends()):
enemies = griffin.findEnemies()
nearestEnemy = self.findNearest(enemies)
if nearestEnemy:
self.command(griffin, "attack", nearestEnemy)
else:
self.command(griffin, "defend", self)
def weakestFriend():
weakestFriend = None
weakestHealth = 999
for friend in self.findFriends():
if friend.health < friend.maxHealth and friend.health < weakestHealth:
weakestHealth = friend.health
weakestFriend = friend
if weakestFriend:
return weakestFriend
def commandPaladins():
for paladin in self.findByType("paladin", self.findFriends()):
if paladin.canCast("heal", self):
if self.health < 3000:
self.command(paladin, "cast", "heal", self)
else:
weakestFriend2 = weakestFriend()
if weakestFriend2:
self.command(paladin, "cast", "heal", weakestFriend2)
else:
self.command(paladin, "move", {'x': self.pos.x - 4, 'y': self.pos.y})
def summonGriffin():
if self.gold >= self.costOf("griffin-rider"):
self.summon("griffin-rider")
def moveForward():
targetPos = {'x': 328, 'y': 35}
self.move(targetPos)
def pickTarget():
enemies = self.findEnemies()
target = None
minDistance = 9999
for enemy in enemies:
if enemy.type is not "door":
if enemy.type is "catapult":
target = enemy
break
elif enemy.type is "warlock":
target = enemy
break
elif enemy.type is "witch":
target = enemy
break
elif enemy.type is "chieftain":
target = enemy
break
else:
if self.distanceTo(enemy) < minDistance:
minDistance = self.distanceTo(enemy)
target = enemy
if target:
return target
def commandHero():
target = pickTarget()
if target:
while target.health > 0:
if self.isReady("bash") and target.health > 116:
self.bash(target)
else:
self.attack(target)
else:
moveForward()
while True:
summonGriffin()
commandArchers()
commandSoldiers()
commandGriffins()
commandPaladins()
commandHero()
flag = self.findFlag("green")
if flag:
self.pickUpFlag(flag)