# Help with Wild Horses!

#1

I really need help with the level Wild Horses. Here is my code:

``````loop {
// How do you find the nearest friendly unit?
// horse = ?
var horse = this.findByType("horse");
if (horse) {
var x1 = this.pos.x - 7;
var x2 = this.pos.x + 7;
var y = this.pos.y;
// var y1 = this.pos.y - 1;
if (x1 >= 7) {
// Move to the horse's y position but use x1 for the x position.
this.moveXY(x1, horse.y);
// x1 += 7;
// this.moveXY(x1, y);

}
else if (x2 <= 79) {
// Move to the horse's y position but use x2 for the x position.
this.moveXY(x2, y);
// x2 -= 7;
// this.moveXY(x2, y);
}
var distance = this.distanceTo(horse);
if (distance <= 15) {
this.say("Whoa");
// Move to the red x to return the horse to the farm.
this.moveXY(27, 54);

// Move back out into the pasture to begin looking for the next horse.
this.moveXY(28, 18);
}
}
}
``````

#2

First off you didnâ€™t put the prefix `var` before `horse` and since the only entities in the field are horses you can simply find the nearest friend to locate a horse. Next `this.pos.x` isnâ€™t the same as `horse.pos.x` when the level originally loads you will find `this.pos.x`. The `x1` and `x2` variables are meant to you keep you from walking into a wall forever if a horse is just above a wall and you try to move in 7 units below it or vice versa. Also you need to write `horse.pos.y`, not `horse.y`.

#3

Thank you!