# How do I find how many enemies are around at a area for fireball in Giant's Gate?

Here is my code:

``````hero.summon('brawler', 'A')
while True:
if hero.time >= 4.50:
hero.summon('brawler', 'D')
break
while True:
hero.summon('shaman','A')
hero.summon('shaman','A')
if hero.canSummonAt(79, 40):
hero.summon("ogre", 79, 40)
hero.summon("ogre", 79, 40)
hero.summon("ogre", 79, 40)
hero.summon("ogre", 79, 40)
hero.summon("ogre", 79, 40)
hero.summon("ogre", 79, 40)
hero.summon("ogre", 79, 40)
hero.cast('heal',89, 40)
hero.cast('fireball', 10, 40)

``````

Now it works well, as I am high on the leaderboard for Giantâ€™s Gate, but I do lose some of my matches. I battle them, and I see that the ones I lose to usually find how many enemies are around an area, and fire a fireball at them. So how do I do this?

Welcome to the forum! This is a family-friendly place where coders can share bugs, ask for help on any CodeCombat level (donâ€™t forget to post your code correctly), or just hang out with other coders. But before you proceed, please check out our guidelines: this topic.
Have a great time!

You can do:

``````if enemy.pos.x == x and enemy.pos.y == y:
hero.cast("fireball", x, y)
``````

@Ironwolfyyy

But it does not cast it at groups. I only want to cast it if there are 4+ enemies.

Use hero.findEnemies, then find a â€śradiusâ€ť of a group and shoot at the center point of the group

1 Like

How do I find a radius? is it like this?

``````enemy=hero.findEnemies
if enemy > 3:
hero.cast('fireball', enemy.x, enemy.y)
``````

maybe:

``````enemies=hero.findEnemies
if len(enemies)>3:
#whatever
``````

if you dont want to count giants or the enemy hero do:

``````for enemy in emeies:
if enemy and enemy.type!="giant" and enemy.type!="hero.type":
#whatever
``````

How do I find the cords for group

also i tried

``````    if len(enemies)>3:
for enemy in enemies:
if enemy and enemy.type!="giant" and enemy.type!="hero.type":
hero.cast('fireball', enemy.x, enemy.y)
``````

it also didnâ€™t work.