How to get palisade?


#1

I am on the Rational Defense level and here is my code

# Protect the peasants.

# Move the peasants away from the woods.
def hideUnits(units):
    for i in range(len(units)):
        unit = units[i]
        hero.command(unit, "move", {'x': 34, 'y': 10 + i * 12})

# The peasants know the order in which to build the traps.
peasants = hero.findFriends()
buildOrder = peasants[0].buildOrder
separator = ","
# Split buildOrder with a comma (",")
# and save the result to the variable "types":
types = buildOrder.split(separator)
for ty in types:
    hero.say(ty)
# There are the same number of peasants as types.
for index in range(len(peasants)):
    peasant = peasants[index]
    x = 16
    y = 10 + index * 12
    # Get buildType by index from the array of types:
    buildType = types[index]
    # Command the peasant to buildXY the buildType at x and y:
    if peasant.type=="peasant":
        
        hero.command(peasant, buildType, {"x":x,"y":y})

# Watch for enemies and move peasants when ogres attack.
while True:
    enemy = hero.findNearestEnemy()
    if enemy:
        hideUnits(peasants)
        break

# Fight the ogres:
while True:
    enemy = hero.findNearestEnemy()
    if enemy:
        hero.attack(enemy)

It is failing with it does not have palisade. How do I get it?

Thanks


#2

I haven’t done that level, but after looking at your code I was wondering if maybe what’s happening is that the peasants start building when you call the for-loop, and then the code proceeds into your first while-loop, which has your hero disperse them if an enemy shows up, but never calls them back.

(I also don’t think it should be terminating, so I don’t think you’re even getting to the second while-loop - is your hero attacking the enemies? If he’s not, then this may be the problem.)

If I’m right, the basic story is that you need a way to get your hero to attack in the same loop, and then, when there aren’t any enemies, to command the peasants to get back in place.

Hope that helps!


#3

The problem is in the command build it’s supposed to be formatted like

hero.command(peasant, "build", "whatever type needed to build", x, y)

NOT

hero.command(peasant, "whatever type needed to build", {"x":x, "y":y})

#4

Its actually:

hero.command(peasant, "buildXY", "whatever type needed to build", x, y)

#5

Thanks it was helpful!