Hunters and Prey


#1

Its saying commandArcher is not defined also my soldiers wont attack

# Ogres are trying to kill your reindeer!
# Keep your archers back while summoning soldiers to attack.

def pickUpCoin():
    # Collect coins.
    items = self.findItems()
    nearestCoin = self.findNearest(items)
    if nearestCoin:
        self.move(nearestCoin.pos)
    pass

def summonTroops():
    # Summon soldiers if you have the gold.
    if self.costOf("soldier")<self.gold:
        self.summon("soldier")
        pass
    
# This function has an argument named soldier.
# Arguments are like variables.
# The value of an argument is determined when the function is called.
def commandSoldier(soldier):
    # Soldiers should attack enemies.
    for soldier in self.findFriends():
        enemy = soldier.findNearestEnemy()
        if enemy:
            self.command(soldier, "attack", enemy)
    pass

# Write a commandArcher function to tell your archers what to do!
# It should take one argument that will represent the archer passed to the function when it's called.
# Archers should only attack enemies who are closer than 25 meters, otherwise, stay still.
def commandarcher(archer):
    enemy = archer.findNearest(archer.findenemies)
    if enemy and archer.distanceto(enemy) < 25:
        self.command(archer, "attack", enemy)
    else:
        self.command(archer, "move", archer.pos)
        
loop:
    pickUpCoin()
    summonTroops()
    friends = self.findFriends()
    for friend in friends:
        if friend.type == "soldier":
            # This friend will be assigned to the variable soldier in commandSoldier
            commandSoldier(friend)
        elif friend.type == "archer":
            #commandArcher(friend)
            commandArcher(friend)
            pass

#2

Never mind I beat it