Feinty
August 24, 2015, 1:52am
1
when I use this code
{
// Find the archer.
var friend = this.findNearest(this.findFriends());
var enemy = this.findNearest(this.findEnemies());
if(enemy){
pos = {x: enemy.pos.x - 10,y: enemy.pos.y - 10};
}
// Tell the archer to attack the enemy!
if(friend && enemy) {
distance = friend.distanceTo(enemy);
if(distance > 10){
this.command(friend, "attack", enemy);
}
else {
this.command(friend, "move", pos);
}
}
// Wait, no, that doesn't work that well. Maybe try something else?
// The munchkin is awfully slow...
}
The error comes up and says that I cannot read the pos property of null
but the code still works can anyone explain this?
I think its probably your (friend && enemy) at some point there might not be a friend. When it says"pos property of null" I’d think it was talking about “this.command(friend, “move”, pos)” . Change it to friend or enemy and it might go away. I know its the same error that comes up if a skip putting in a Boolean variable or write a incorrect one.
Feinty
August 25, 2015, 10:25pm
3
OOPS my bad I did not notice the top had been cut off here is the entire code
loop {
// Find the archer.
var friend = this.findNearest(this.findFriends());
var enemy = this.findNearest(this.findEnemies());
if(enemy){
pos = {x: enemy.pos.x - 10,y: enemy.pos.y - 10};
}
// Tell the archer to attack the enemy!
if(friend && enemy) {
distance = friend.distanceTo(enemy);
if(distance > 10){
this.command(friend, "attack", enemy);
}
else {
this.command(friend, "move", pos);
}
}
Edit: I ran the code again and now its not giving me an error hmmmmmmmmmmmmmmmmmmm
anyways that for your help