The ogre on the left is much bigger than the one on the right – and has twice as much health and possibly does twice as much damage. It also has this plant above its head, which could be indicative of a spell. How do I stop this from happening? Is this something the shaman does? Is there an attribute of the enemy that will tell me if the ogre is huge?
It is the shaman who casts the spell.
You could cast dispel on the ogre (dispel comes with the book of life, which you can buy if you’re a wizard), or you can just kill the shamans first.
To check whether an ogre is grown:
#python ogre = hero.findNearestEnemy() if ogre.hasEffect("grow"): hero.say("Oh, no!")
The hasEffect function comes with the golden wristwatch which you will have to unlock if you want to use that function.
Hope this helps,